This file was created by the TYPO3 extension
bib
--- Timezone: CEST
Creation date: 2024-09-15
Creation time: 09-16-07
--- Number of references
3
conference
2016-hohlfeld-qcman
Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers
2016
9
Assessing the impact of network delay on perceived quality of gaming has been subject to many studies involving different genres ranging from fast-paced first-person shooters to strategy games. This paper assesses the impact of network latency on the Quality of Experience (QoE) of casual gamers playing Minecraft. It is based on a user study involving 12 casual gamers with no prior experience with Minecraft. QoE is assessed using the Game Experience Questionnaire (GEQ) and dedicated questions for the overall perceived quality and experienced gameplay interruptions. The main finding is that casual Minecraft players are rather insensitive to network delay of up to 1 sec.
https://i-teletraffic.org/_Resources/Persistent/bc99ba4324ebc7cf1369f09a6caa334c0203943f/Hohlfeld2016.pdf
http://ieeexplore.ieee.org/abstract/document/7810715/?reload=true
IEEE QCMan
IEEE QCMan
10.1109/ITC-28.2016.313
OliverHohlfeld
HannesFiedler
EnricPujol
DennisGuse
inproceedings
2016-zimmermann-remp
ReMP TCP: Low Latency Multipath TCP
2016
5
IEEE
Proceedings of the IEEE International Conference on Communications (ICC 2016), Kuala Lumpur, Malaysia
Kuala Lumpur, Malaysia
ICC 2016
23.-27.5.2016
978-1-4799-6664-6
1938-1883
10.1109/ICC.2016.7510787
1
AlexanderFrömmgen
TobiasErbshäuser
TorstenZimmermann
KlausWehrle
AlejandroBuchmann
conference
2016-erwin
ERWIN - Enabling the Reproducible Investigation of Waiting Times for Arbitrary Workflows
2016
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7498938&tag=1
IEEE QoMEX
IEEE QoMEX
10.1109/QoMEX.2016.7498938
ThomasZinner
MatthiasHirth
ValentinFischer
OliverHohlfeld