This file was created by the TYPO3 extension bib --- Timezone: CEST Creation date: 2024-04-20 Creation time: 10-10-57 --- Number of references 45 inproceedings 2023-schemmel-kdalloc-tool KDAlloc: The KLEE Deterministic Allocator: Deterministic Memory Allocation during Symbolic Execution and Test Case Replay 2023 7 13 https://dl.acm.org/doi/pdf/10.1145/3597926.3604921 ACM SIGSOFT International Symposium on Software Testing and Analysis (ISSTA 2023) 10.1145/3597926.3604921 1 DanielSchemmel JulianBüning FrankBusse MartinNowack CristianCadar article Jakobs_2023_3 Preserving the Royalty-Free Standards Ecosystem European Intellectual Property Review 2023 7 45 7 371-375 It has long been recognized in Europe and elsewhere that standards-development organizations (SDOs) may adopt policies that require their participants to license patents essential to the SDO’s standards (standards-essential patents or SEPs) to manufacturers of standardized products (“implementers”) on a royalty-free (RF) basis. This requirement contrasts with SDO policies that permit SEP holders to charge implementers monetary patent royalties, sometimes on terms that are specified as “fair, reasonable and nondiscriminatory” (FRAND). As demonstrated by two decades of intensive litigation around the world, FRAND royalties have given rise to intractable disputes regarding the manner in which such royalties should be calculated and adjudicated. In contrast, standards distributed on an RF basis are comparatively free from litigation and the attendant transaction costs. Accordingly, numerous SDOs around the world have adopted RF licensing policies and many widely adopted standards, including Bluetooth, USB, IPv6, HTTP, HTML and XML, are distributed on an RF basis. This note briefly discusses the commercial considerations surrounding RF standards, the relationship between RF standards and open source software (OSS) and the SDO policy mechanisms – including “universal reciprocity” -- that enable RF licensing to succeed in the marketplace. 0142-0461 10.2139/ssrn.4235647 1 JorgeContreras RudiBekkers BradBiddle EnricoBonadio Michael A.Carrier BernardChao CharlesDuan RichardGilbert JoachimHenkel ErikHovenkamp MartinHusovec KaiJakobs Dong-hyuKim Mark A.Lemley Brian J.Love LukeMcDonagh Fiona M.Scott Morton JasonSchultz TimothySimcoe Jennifer M.Urban Joy YXiang incollection 2023_klugewilkes_crd-b2.iv Modular Control and Services to Operate Line-less Mobile Assembly Systems 2023 2 8 303-328 The increasing product variability and lack of skilled workers demand for autonomous, flexible production. Since assembly is considered a main cost driver and accounts for a major part of production time, research focuses on new technologies in assembly. The paradigm of Line-less Mobile Assembly Systems (LMAS) provides a solution for the future of assembly by mobilizing all resources. Thus, dynamic product routes through spatiotemporally configured assembly stations on a shop floor free of fixed obstacles are enabled. In this chapter, we present research focal points on different levels of LMAS, starting with the macroscopic level of formation planning, followed by the mesoscopic level of mobile robot control and multipurpose input devices and the microscopic level of services, such as interpreting autonomous decisions and in-network computing. We provide cross-level data and knowledge transfer through a novel ontology-based knowledge management. Overall, our work contributes to future safe and predictable human-robot collaboration in dynamic LMAS stations based on accurate online formation and motion planning of mobile robots, novel human-machine interfaces and networking technologies, as well as trustworthy AI-based decisions. Lineless mobile assembly systems (LMAS); Formation planning; Online motion planning; In-network computing; Interpretable AI; Human-machine collaboration; Ontology-based knowledge management internet-of-production https://www.comsys.rwth-aachen.de/fileadmin/papers/2023/2023-klugewilkes-iop-b2.iv.pdf Springer Interdisciplinary Excellence Accelerator Series Internet of Production: Fundamentals, Applications and Proceedings 978-3-031-44496-8 10.1007/978-3-031-44497-5_13 1 AlineKluge-Wilkes RalphBaier DanielGossen IkeKunze AleksandraMüller AmirShahidi DominikWolfschläger ChristianBrecher BurkhardCorves MathiasHüsing VerenaNitsch Robert H.Schmitt KlausWehrle inproceedings 2022-schemmel-kdalloc A Deterministic Memory Allocator for Dynamic Symbolic Execution 2022 6 safe https://drops.dagstuhl.de/opus/volltexte/2022/16237/pdf/LIPIcs-ECOOP-2022-9.pdf European Conference on Object-Oriented Programming (ECOOP 2022) 10.4230/LIPIcs.ECOOP.2022.9 1 DanielSchemmel JulianBüning FrankBusse MartinNowack CristianCadar article 2021_buckhorst_lmas Holarchy for Line-less Mobile Assembly Systems Operation in the Context of the Internet of Production Procedia CIRP 2021 5 3 99 448-453 Assembly systems must provide maximum flexibility qualified by organization and technology to offer cost-compliant performance features to differentiate themselves from competitors in buyers' markets. By mobilization of multipurpose resources and dynamic planning, Line-less Mobile Assembly Systems (LMASs) offer organizational reconfigurability. By proposing a holarchy to combine LMASs with the concept of an Internet of Production (IoP), we enable LMASs to source valuable information from cross-level production networks, physical resources, software nodes, and data stores that are interconnected in an IoP. The presented holarchy provides a concept of how to address future challenges, meet the requirements of shorter lead times, and unique lifecycle support. The paper suggests an application of decision making, distributed sensor services, recommender-based data reduction, and in-network computing while considering safety and human usability alike. Proceedings of the 14th CIRP Conference on Intelligent Computation in Manufacturing Engineering (ICME '20), July 14-17, 2020, Gulf of Naples, Italy Internet of Production; Line-less Mobile Assembly System; Industrial Assembly; Smart Factory internet-of-production https://www.comsys.rwth-aachen.de/fileadmin/papers/2021/2021-buckhorst-holarchy.pdf Elsevier Gulf of Naples, Italy July 14-17, 2020 2212-8271 10.1016/j.procir.2021.03.064 1 Armin F.Buckhorst BenjaminMontavon DominikWolfschläger MelanieBuchsbaum AmirShahidi HenningPetruck IkeKunze JanPennekamp ChristianBrecher MathiasHüsing BurkhardCorves VerenaNitsch KlausWehrle Robert H.Schmitt inproceedings 2019-glebke-wirelessgain Enabling Wireless Network Support for Gain Scheduled Control 2019 3 25 reflexes,spp https://www.comsys.rwth-aachen.de/fileadmin/papers/2019/2019-glebke-wirelessgain.pdf ACM In Proceedings of the International Workshop on Edge Systems, Analytics and Networking (EdgeSys 2019) Dresden, Germany International Workshop on Edge Systems, Analytics and Networking (EdgeSys 2019) 25.03.2019 10.1145/3301418.3313943 1 SebastianGallenmüller RenéGlebke StephanGünther EricHauser MauriceLeclaire StefanReif JanRüth AndreasSchmidt GeorgCarle ThorstenHerfet WolfgangSchröder-Preikschat KlausWehrle inproceedings 2018-soria-dustmann-parti PARTI: A Multi-interval Theory Solver for Symbolic Execution 2018 9 symbiosys file:2195 Proceedings of the 2018 Conference on Automated Software Engineering (ASE'18) 10.1145/3238147.3238179 1 OscarSoria Dustmann KlausWehrle CristianCadar inproceedings 2018-rueth-reflexnetcompute Towards In-Network Industrial Feedback Control 2018 8 20 reflexes https://www.comsys.rwth-aachen.de/fileadmin/papers/2018/2018-rueth-reflexnetcompute.pdf ACM Proceedings of the ACM SIGCOMM 2018 1st Workshop on In-Network Computing (NetCompute '18) Budapest, Hungary ACM SIGCOMM 2018 1st Workshop on In-Network Computing (NetCompute 2018) 20.08.2018 10.1145/3229591.3229592 1 JanRüth RenéGlebke KlausWehrle VedadCausevic SandraHirche article 2018-scheitle-ccr-caa A First Look at Certification Authority Authorization (CAA) ACM SIGCOMM Computer Communications Review (CCR) 2018 4 48 10-23 https://www.net.in.tum.de/fileadmin/bibtex/publications/papers/caa17.pdf internet-measurements https://ccronline.sigcomm.org/wp-content/uploads/2018/05/sigcomm-ccr-final163.pdf https://ccronline.sigcomm.org/2018/a-first-look-at-certification-authority-authorization-caa/ 2018-06-05 10.1145/3213232.3213235 1 QuirinScheitle TaejoongChung JensHiller OliverGasser JohannesNaab Rolandvan Rijswijk-Deij OliverHohlfeld RalphHolz DaveChoffnes AlanMislove GeorgCarle inproceedings 2017-liew-schemmel-fp Floating-Point Symbolic Execution: A Case Study in N-Version Programming 2017 10 30 symbiosys file:1848 Proceedings of the 32nd IEEE/ACM International Conference on Automated Software Engineering Urbana-Champaign, IL, USA en 978-1-5386-2684-9/17 1 DanielLiew DanielSchemmel CristianCadar AlastairDonaldson RafaelZähl KlausWehrle inproceedings 2017-wirtz-zimmermann-percom-etc Encrypting Data to Pervasive Contexts 2017 3 13 https://www.comsys.rwth-aachen.de/fileadmin/papers/2017/2017-wirtz-zimmermann-percom-etc.pdf Online IEEE Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications (PerCom), Kona, Big Island, HI, USA en 978-1-5090-4328-6 10.1109/PERCOM.2017.7917877 1 HannoWirtz TorstenZimmermann MatteoCeriotti KlausWehrle article 2015-cheng-piap-jmu Psychologist in a Pocket: Lexicon Development and Content Validation of a Mobile-Based App for Depression Screening JMIR Mhealth Uhealth 2016 7 20 4 3 e88 piap http://mhealth.jmir.org/2016/3/e88/ http://www.ncbi.nlm.nih.gov/pubmed/27439444 Online en 2291-5222 10.2196/mhealth.5284 1 Paula Glenda FerrerCheng Roann MunozRamos Jó AgilaBitsch Link Stephan MichaelJonas TimIx Portia Lynn QuetulioSee KlausWehrle proceedings 2016-Jakobs-EURAS Co-opetition and Open Innovation. Proc. 21st EURAS Annual Standardisation Conference, 2016, Montpellier, France 2016 5 Online Mainz EN 978-3-95886-103-9 1 KaiJakobs AnneMione Anne-FrancoiseCutting-Decelle SophieMignon inproceedings 2016-ramos-inpact-lexicon How Do I Say "Sad?" Building a Depression-Lexicon for Psychologist in a Pocket 2016 4 30 1--6 29% Acceptance rate /fileadmin/misc/2016/2016-ramos-inpact-lexicon.pdf http://inpact-psychologyconference.org/2016/conference-program/ Online Clara Pracana and Michael Wang World Institute for Advanced Research and Science
Lisbon, Portugal
Proceedings of the International Psychological Applications Conference and Trends (InPACT 2016) Lisbon, Portugal International Psychological Applications Conference and Trends (InPACT 2016) April 30 -- May 2, 2016 en 978-989-99389-6-0 1 Roann MunozRamos Paula Glenda FerrerCheng Jó AgilaBitsch Link Stephan MichaelJonas
inproceedings 2016-ramos-inpact-feeling-meh Feeling Meh: Psychologist in a pocket app for depression screening 2016 4 30 1--4 29% Acceptance rate /fileadmin/misc/2016/2016-ramos-inpact-feeling-meh.pdf http://inpact-psychologyconference.org/2016/conference-program/ Online Clara Pracana and Michael Wang World Institute for Advanced Research and Science
Lisbon, Portugal
Proceedings of the International Psychological Applications Conference and Trends (InPACT 2016) Lisbon, Portugal International Psychological Applications Conference and Trends (InPACT 2016) April 30 -- May 2, 2016 en 978-989-99389-6-0 1 Roann MunozRamos Paula Glenda FerrerCheng Jó AgilaBitsch Link Stephan MichaelJonas
inproceedings 2015-ewsn-schmidt-canttaketheheat If You Can't Take The Heat: Temperature Effects On Low-Power Wireless Networks And How To Mitigate Them 2015 2 10 https://www.comsys.rwth-aachen.de/fileadmin/papers/2015/2015-schmidt-ewsn-canttaketheheat.pdf Online Springer Proceedings of the 12th European Conference on Wireless Sensor Networks (EWSN 2015), Porto, Portugal Porto, Portugal 12th European Conference on Wireless Sensor Networks (EWSN 2015) 9-11 February, 2015 en 978-3-319-15581-4 10.1007/978-3-319-15582-1_19 1 FlorianSchmidt MatteoCeriotti NiklasHauser KlausWehrle techreport 2015-aib-schmidt-hotbox HotBox: Testing Temperature Effects in Sensor Networks 2014 12 4 AIB-2014-14 arXiv:1412.2257 [cs.NI] 1--17 senserr fileadmin/papers/2014/2014-schmidt-aib-hotbox.pdf Online Department of Computer Science, RWTH Aachen
Ahornstr. 55, 52074 Aachen, Germany
Department of Computer Science, RWTH Aachen Technical Report en 0935-3232 FlorianSchmidt MatteoCeriotti NiklasHauser KlausWehrle
conference HohlfeldIMC A QoE Perspective on Sizing Network Buffers 2014 11 ACM Internet Measurement Conference accepted OliverHohlfeld EnricPujol FlorinCiucu AnjaFeldmann PaulBarford conference parruca_2014ICIC Semi-Static Interference Coordination in OFDMA/LTE Networks: Evaluation of Practical Aspects 2014 9 21 To minimize interference in LTE networks, several inter-cell interference coordination (ICIC) techniques have been in- troduced. Among them, semi-static ICIC offers a balanced trade-off between applicability and system performance. The power allocation per resource block and cell is adapted in the range of seconds according to the load in the system. An open issue in the literature is the question how fast the adaptation should be performed. This leads basically to a trade-off between system performance and feasible compu- tation times of the associated power allocation problems. In this work, we close this open issue by studying the impact that different durations of update times of semi-static ICIC have on the system performance. We conduct our study on realistic scenarios considering also the mobility of mobile terminals. Secondly, we also consider the implementation aspects of a semi-static ICIC. We introduce a very efficient implementation on general purpose graphic processing units, harnessing the parallel computing capability of such devices. We show that the update periods have a significant impact on the performance of cell edge terminals. Additionally, we present a graphic processing unit (GPU) based implementation which speeds up existing implementations up to a factor of 92x. OFDMA; LTE; ICIC; Inter-Cell Interference Coordination; GPU; GA; Genetic Algorithm; 4G; Cellular Networks; In- terference; Proportional Fair Scheduling ACM ACM Proceedings of the 17th ACM International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWIM-14) Montreal, QC, Canada International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWIM-14) September 21-26 2014 http://dx.doi.org/10.1145/2641798.2641818 1 DonaldParruca FahadAizaz SoamsiriChantaraskul JamesGross inproceedings 2014-wowmom-wirtz-sofi Pervasive Content-centric Wireless Networking 2014 6 18 fileadmin/papers/2014/2014-wirtz-wowmom-sofi.pdf online IEEE 15th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks (WoWMoM'14), Sydney, Australia Sydney, Australia WoWMoM June, 2014 en 10.1109/WoWMoM.2014.6918968 1 HannoWirtz MatteoCeriotti BenjaminGrap KlausWehrle inproceedings 2014-wowmom-wirtz-cafi CA-Fi: Ubiquitous Mobile Wireless Networking without 802.11 Overhead and Restrictions 2014 6 17 fileadmin/papers/2014/2014-wirtz-wowmom-cafi.pdf online IEEE 15th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks (WoWMoM'14), Sydney, Australia en 10.1109/WoWMoM.2014.6918950 1 HannoWirtz TorstenZimmermann MatteoCeriotti KlausWehrle conference CiucuPH2014 On Capacity Dimensioning in Dynamic Scenarios: The Key Role of Peak Values 2014 5 http://www.ieee-lanman.org/ IEEE IEEE LANMAN Reno, NV, USA 1 FlorinCiucu FelixPoloczek OliverHohlfeld inproceedings 2014-mmsys-wirtz-ubifi A Wireless Application Overlay for Ubiquitous Mobile Multimedia Sensing and Interaction 2014 3 https://www.comsys.rwth-aachen.de/fileadmin/papers/2014/2014-wirtz-mmsys-ubifi.pdf Online ACM Proceedings of the 5th ACM Multimedia Systems Conference (MMSys 2014), Special Session on Mobile Multimedia Sensing, Singapore Singapore 5th ACM Multimedia Systems Conference 19-21 March 2014 en 978-1-4503-2705-3 10.1145/2557642.2578224 1 HannoWirtz JanRüth TorstenZimmermann MatteoCeriotti KlausWehrle article 2013-ijghpc-henze-sensorcloud Maintaining User Control While Storing and Processing Sensor Data in the Cloud International Journal of Grid and High Performance Computing (IJGHPC) 2013 12 5 4 97-112 sensorcloud fileadmin/papers/2013/2013-ijghpc-henze-sensorcloud.pdf Online IGI Global en 1938-0259 10.4018/ijghpc.2013100107 1 MartinHenze RenéHummen RomanMatzutt DanielCatrein KlausWehrle inproceedings 2013-wintech-schmidt-senserr Bit Error Distribution and Mutation Patterns of Corrupted Packets in Low-Power Wireless Networks 2013 9 30 49--56 https://www.comsys.rwth-aachen.de/fileadmin/papers/2013/2013-schmidt-wintech-errors.pdf Online ACM Proceedings of the 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013), Miami, USA Miami, USA 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013) 30 September 2013 en 10.1145/2505469.2505475 1 FlorianSchmidt MatteoCeriotti KlausWehrle inproceedings 2013-wintech-bosling-models Fingerprinting Channel Dynamics in Indoor Low-Power Wireless Networks 2013 9 30 65--72 https://www.comsys.rwth-aachen.de/fileadmin/papers/2013/2013-bosling-wintech-fingerprint.pdf Online ACM Proceedings of the 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013), Miami, USA Miami, USA 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013) 30 September 2013 en 10.1145/2505469.2505477 1 MarcelBosling MatteoCeriotti TorstenZimmermann Jó AgilaBitsch Link KlausWehrle techreport 2013-ceriotti-fgsn-appcentric Towards Application-Centric Deployment of Low-Power Wireless Networks 2013 9 13 SEEMOO-TR-2013-0 12. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze" TU Cottbus Technical Report MatteoCeriotti AlexandrKrylovskiy KlausWehrle article 2013-fernandez-ceriotti-bitsch-and-then-the-weekend-jsan “And Then, the Weekend Started”: Story of a WSN Deployment on a Construction Site Journal of Sensor and Actuator Networks 2013 3 11 2 1 156--171 Wireless Sensor Networks (WSNs) are versatile monitoring systems that can provide a large amount of real-time data in scenarios where wired infrastructures are inapplicable or expensive. This technology is expected to be handled by domain experts, who perceive a WSN as a (promised to be) easy to deploy black box. This work presents the deployment experience of a WSN, as conducted by domain experts, in a ground improvement area. Building upon off-the-shelf solutions, a fuel cell powered gateway and 21 sensor devices measuring acceleration, inclination, temperature and barometric pressure were installed to monitor ground subsidence. We report about how poor GSM service, malfunctioning hardware, unknown communication patterns and obscure proprietary software required in-field ad-hoc solutions. Through the lessons learned, we look forward to investigating how to make the deployment of these systems an easier task. sensor network deployment; experiences; in-field debugging http://www.mdpi.com/2224-2708/2/1/156 Online en 2224-2708 10.3390/jsan2010156 1 TomásFernández-Steeger MatteoCeriotti Jó AgilaBitsch Link MatthiasMay KlausHentschel KlausWehrle inproceedings 2012-hummen-cloud A Cloud Design for User-controlled Storage and Processing of Sensor Data 2012 12 3 232-240 sensorcloud fileadmin/papers/2012/2012-hummen-cloud.pdf IEEE Proceedings of the 2012 IEEE 4th International Conference on Cloud Computing Technology and Science (CloudCom), Taipei, Taiwan Taipei, Taiwan Fourth IEEE International Conference on Cloud Computing Technology and Science en 978-1-4673-4511-8 10.1109/CloudCom.2012.6427523 1 RenéHummen MartinHenze DanielCatrein KlausWehrle techreport 2012-weingaertner-fgsn-sim-iot How to simulate the Internet of Things? 2012 9 26 SEEMOO-TR-2012-0 11. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze" TU Darmstadt Sammelband der Beiträge zum 11. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze" (Technical Report) EliasWeingaertner MatteoCeriotti KlausWehrle inproceedings 5646775 <prt>Indoor Navigation Approach Based on Approximate Positions</prt> 2010 9 778--784 Print Mautz, R., Kunz, M. and Ingensand, H. IEEE Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation (IPIN 2010), Zurich, Switzerland en 978-1-4244-5864-6 10.1109/IPIN.2010.5646775 OryChowaw-Liebman UtaChristoph Karl-HeinzKrempels ChristophTerwelp inproceedings DBLP:conf/winsys/Chowaw-LiebmanCKT10 Evaluation of an Indoor Navigation Approach based on Approximate Positions 2010 7 195-201 Print Rafael F. S. Caldeirinha and Mohammad S. Obaidat SciTePress WINSYS 2010 - Proceedings of the International Conference on Wireless Information Networks and Systems, Athens, Greece, WINSYS is part of ICETE - The International Joint Conference on e-Business and Telecommunications en 978-989-8425-24-9 OryChowaw-Liebman UtaChristoph Karl-HeinzKrempels ChristophTerwelp inproceedings DBLP:conf/winsys/ChristophKST10a Automatic Context Detection of a Mobile user 2010 7 189-194 Print Rafael F. S. Caldeirinha and Mohammad S. Obaidat SciTePress WINSYS 2010 - Proceedings of the International Conference on Wireless Information Networks and Systems, Athens, Greece, WINSYS is part of ICETE - The International Joint Conference on e-Business and Telecommunications en 978-989-8425-24-9 UtaChristoph Karl-HeinzKrempels Jannovon Stülpnagel ChristophTerwelp inproceedings DBLP:conf/webist/ChristophGK10 Efficient Literature Research based on Semantic Tagnets - Implemented and Evaluated for a German Text-corpus 2010 4 2 48-54 Print Joaquim Filipe and José Cordeiro INSTICC Press WEBIST 2010, Proceedings of the 6th International Conference on Web Information Systems and Technologies, Valencia, Spain en 978-989-674-025-2 UtaChristoph DanielGötten Karl-HeinzKrempels inproceedings DBLP:conf/icaart/ChristophKW09 JamochaAgent - A Rule-based Programmable Agent 2009 1 447-454 Print Joaquim Filipe and Ana L. N. Fred and Bernadette Sharp INSTICC Press ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal en 978-989-8111-66-1 UtaChristoph Karl-HeinzKrempels AlexanderWilden conference 200803riechemmvecluster Clustering Players for Load Balancing in Virtual Worlds 2008 3 18 9-13 Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distributed dynamically. After the launch of a new game, the introduction of new content, during special ingame events, or also during normal operations, players tend to concentrate in certain regions of the game worlds and cause overload conditions. Therefore we propose the use of structured P2P technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas; however this approach often split a group of players to different servers, causing additional overhead. This work presents a cluster-based Peer-to-Peer approach, which can be used for load balancing in MMOGs or in other virtual worlds. The system is able to dynamically adapt to the current state of the game and handle uneven distributions of the players in the game world. We show through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based systems, which split the world in rectangular areas. RWTH Aachen University - Distributed Systems Group http://www.pap.vs.uni-due.de/MMVE08/papers/proceedings.pdf http://www.pap.vs.uni-due.de/MMVE08/ Online Gregor Schiele, Daniel Weiskopf, Ben Leong, Shun-Yun Hu Proceedings of 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008) Reno, Nevada, USA 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008) March 8th, 2008 en 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer TimoTeifel GeorgCarle article 200812riecheIJAMCcluster Clustering Players for Load Balancing in Virtual Worlds International Journal of Advanced Media and Communication (IJAMC) 2008 2 4 351-363 In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use of structured Peer-to-Peer technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas but often split a group of players to different servers. This work presents a cluster-based P2P approach, which is able to dynamically adapt to the current state of the game and handle uneven distributions of players.Weshow through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based system. RWTH Aachen University - Distributed Systems Group http://www.inderscience.com/browse/index.php?journalID=67 print en 1462-4613 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer TimoTeifel GeorgCarle inproceedings wessel2008GMDS Software-Engineering in Multidisciplinary Teams in Health Informatics: Quality Assurance with GREME Reviews 2008 665-667 German Medical Science GMS Publishing House 53. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie (gmds). Brückenschlag von Medizinischer Informatik, Biometrie und Epidemiologie zur Medizintechnik, Stuttgart, Germany en ChristaWeßel SandraGeisler UtaChristoph conference 200701riecheccncmmog Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games 2007 1 11 763-767 Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive betatesting suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world. RWTH Aachen University - Distributed Systems Group http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4199088&arnumber=4199243&count=254&index=154 http://www.ieee-ccnc.org/2007/ Print IEEE Press Proceedings of 4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007) IEEE Las Vegas, Nevada, USA 4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007) 11-13 January 2007 en 1-4244-0667-6 10.1109/CCNC.2007.155 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer LeoPetrak GeorgCarle article ChrKre07PiK Automatisierte Integration von Informationsdiensten Praxis der Informationsverarbeitung und Kommunikation (PIK) 2007 30 2 112--120 Print De Gruyter Saur de 0930-5157 10.1515/PIKO.2007.112 UtaChristoph Karl-HeinzKrempels conference 200711Globecom2007Landsiedelmultipathonionrouting Dynamic Multipath Onion Routing in Anonymous Peer-To-Peer Overlay Networks 2007 Although recent years provided many protocols for anonymous routing in overlay networks, they commonly rely on the same communication paradigm: Onion Routing. In Onion Routing a static tunnel through an overlay network is build via layered encryption. All traffic exchanged by its end points is relayed through this tunnel.In contrast, this paper introduces dynamic multipath Onion Routing to extend the static Onion Routing paradigm. This approach allows each packet exchanged between two end points to travel along a different path. To provide anonymity the first half of this path is selected by the sender and the second half by the receiver of the packet. The results are manifold: First, dynamic multipath Onion Routing increases the resilience against threats, especially pattern and timing based analysis attacks. Second, the dynamic paths reduce the impact of misbehaving and overloaded relays. Finally, inspired by Internet routing, the forwarding nodes do not need to maintain any state about ongoing flows and so reduce the complexity of the router. In this paper, we describe the design of our dynamic Multipath Onion Router (MORE) for peer-to-peer overlay networks, and evaluate its performance. Furthermore, we integrate address virtualization to abstract from Internet addresses and provide transparent support for IP applications. Thus, no application-level gateways, proxies or modifications of applications are required to sanitize protocols from network level information. Acting as an IP-datagram service, our scheme provides a substrate for anonymous communication to a wide range of applications using TCP and UDP. IEEE Global Communication Conference (GlobeCom), Washington D.C. OlafLandsiedel AlexisPimenidis KlausWehrle HeikoNiedermayer GeorgCarle techreport 200608riechetrmmog Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games 2006 8 WSI-2006-04 Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive beta-testing suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world. RWTH Aachen University - Distributed Systems Group http://www.rieche.net/pdf/wsi-2006-04.pdf Online
Tübingen, Germany
Wilhelm-Schickard-Institute for Computer Science, University of Tübingen Technical Report en SimonRieche MarcFouquet HeikoNiedermayer LeoPetrak KlausWehrle GeorgCarle
inproceedings landsiedel2005anonymous Anonymous IP-Services via Overlay Routing 2005 3 Although research provides anonymous Internet communication schemes, anonymous IP-services received only limited attention. In this paper we present SARA (Anonymous Overlay Routing Providing Sender And Receiver Anonymity), which enables sender, receiver and relationship anonymity using layered encryption and distributed traffic mixes, similar to a Chaumian Mix. Via IP-datagram service and address virtualization it is fully transparent to applications. Organized as structured Peer-To-Peer system, SARA is highly scalable and fault tolerant. In SARA each communication partner randomly selects a number of nodes from the overlay and concatenates them to an anonymous communication path. The sender selects the head of the path, the receiver builds the tail and publishes this information in the overlay network using an anonymous ID. Via this ID the sender retrieves the tail nodes of the path and concatenates both path section. Layered encryption hides the identities of the sender, receiver and the intermediate nodes. 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" Würzburg, Germany 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" March 2005 OlafLandsiedel SimonRieche HeikoNiedermayer KlausWehrle GeorgCarle inproceedings niedermayer2005distribution On the Distribution of Nodes in Distributed Hash Tables 2005 3 Proceedings of Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 Kaiserslautern, Germany Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 March 2005 HeikoNiedermayer SimonRieche KlausWehrle GeorgCarle inproceedings 200507riecheipgames On the Use of Structured Peer-to-Peer Systems for Online Gaming 2005 3 Massively multiplayer games are becoming increasingly popular today. However, even high-budget titles suffer from downtimes because of hard- and software problems. Our approach is to use structured Peer-to-Peer technology for the server infrastructure of massively multiplayer online games, which improves reliability and scalability of these applications. 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" Würzburg, Germany 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" March 2005 SimonRieche MarcFouquet HeikoNiedermayer KlausWehrle GeorgCarle