This file was created by the TYPO3 extension
bib
--- Timezone: UTC
Creation date: 2024-12-05
Creation time: 18-35-24
--- Number of references
3
inproceedings
landsiedel2005anonymous
Anonymous IP-Services via Overlay Routing
2005
3
Although research provides anonymous Internet communication schemes,
anonymous IP-services received only limited attention. In this paper
we present SARA (Anonymous Overlay Routing Providing Sender And
Receiver Anonymity), which enables sender, receiver and relationship
anonymity using layered encryption and distributed traffic mixes,
similar to a Chaumian Mix. Via IP-datagram service and address
virtualization it is fully transparent to applications. Organized as
structured Peer-To-Peer system, SARA is highly scalable and fault
tolerant.
In SARA each communication partner randomly selects a number of
nodes from the overlay and concatenates them to an anonymous
communication path. The sender selects the head of the path, the
receiver builds the tail and publishes this information in the
overlay network using an anonymous ID. Via this ID the sender
retrieves the tail nodes of the path and concatenates both path
section. Layered encryption hides the identities of the sender,
receiver and the intermediate nodes.
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
Würzburg, Germany
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
March 2005
OlafLandsiedel
SimonRieche
HeikoNiedermayer
KlausWehrle
GeorgCarle
inproceedings
niedermayer2005distribution
On the Distribution of Nodes in Distributed Hash Tables
2005
3
Proceedings of Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005
Kaiserslautern, Germany
Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005
March 2005
HeikoNiedermayer
SimonRieche
KlausWehrle
GeorgCarle
inproceedings
200507riecheipgames
On the Use of Structured Peer-to-Peer Systems for Online Gaming
2005
3
Massively multiplayer games are becoming increasingly popular today. However, even high-budget titles suffer from downtimes because of hard- and software problems. Our approach is to use structured Peer-to-Peer technology for the server infrastructure of massively multiplayer online games, which improves reliability and scalability of these applications.
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
Würzburg, Germany
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
March 2005
SimonRieche
MarcFouquet
HeikoNiedermayer
KlausWehrle
GeorgCarle