This file was created by the TYPO3 extension bib --- Timezone: UTC Creation date: 2024-12-05 Creation time: 18-35-24 --- Number of references 3 inproceedings landsiedel2005anonymous Anonymous IP-Services via Overlay Routing 2005 3 Although research provides anonymous Internet communication schemes, anonymous IP-services received only limited attention. In this paper we present SARA (Anonymous Overlay Routing Providing Sender And Receiver Anonymity), which enables sender, receiver and relationship anonymity using layered encryption and distributed traffic mixes, similar to a Chaumian Mix. Via IP-datagram service and address virtualization it is fully transparent to applications. Organized as structured Peer-To-Peer system, SARA is highly scalable and fault tolerant. In SARA each communication partner randomly selects a number of nodes from the overlay and concatenates them to an anonymous communication path. The sender selects the head of the path, the receiver builds the tail and publishes this information in the overlay network using an anonymous ID. Via this ID the sender retrieves the tail nodes of the path and concatenates both path section. Layered encryption hides the identities of the sender, receiver and the intermediate nodes. 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" Würzburg, Germany 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" March 2005 OlafLandsiedel SimonRieche HeikoNiedermayer KlausWehrle GeorgCarle inproceedings niedermayer2005distribution On the Distribution of Nodes in Distributed Hash Tables 2005 3 Proceedings of Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 Kaiserslautern, Germany Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 March 2005 HeikoNiedermayer SimonRieche KlausWehrle GeorgCarle inproceedings 200507riecheipgames On the Use of Structured Peer-to-Peer Systems for Online Gaming 2005 3 Massively multiplayer games are becoming increasingly popular today. However, even high-budget titles suffer from downtimes because of hard- and software problems. Our approach is to use structured Peer-to-Peer technology for the server infrastructure of massively multiplayer online games, which improves reliability and scalability of these applications. 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" Würzburg, Germany 5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung" March 2005 SimonRieche MarcFouquet HeikoNiedermayer KlausWehrle GeorgCarle