This file was created by the TYPO3 extension
bib
--- Timezone: CEST
Creation date: 2024-05-04
Creation time: 16-00-41
--- Number of references
4
inproceedings
201004vaegsieeestudentpad
Probabilistic Addressing in Wireless Networks
2010
5
20
5-8
The lack of permanent network infrastructure and often unplanned deployments in many multihop wireless communication scenarios restrict nodes to determine their own addresses based on the underlying connectivity in the network. However, due to unreliable connectivity and rapidly changing link qualities in wireless networks, establishing uniform addressing and stable point-to-point routing is challenging. In this paper, we present Statistical Vector Routing (SVR), a virtual coordinates based addressing and routing mechanism that efficiently deals with dynamic communication links in wireless networks. It assigns stable probabilistic addresses to nodes without the need to pessimistically estimate links over longer periods of time. The routing metric predicts the current location of a node in its address distribution. Our prototype implementation over real testbeds indicates that SVR, when compared to current approaches, achieves 3 times more stable addressing, reduces the magnitude of change in addresses by 2-10 times, and minimizes the hop distance and transmissions in the network by 10-15%.
wld
https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-vaegs-wehrle-probabilistic_addressing.pdf
Print
Hamburg University of Technology
Hamburg, Germany
Proceedings of the 2nd IEEE Student Conference, Hamburg University of Technology, Hamburg, Germany
Hamburg, Germany
2nd IEEE Student Conference, Hamburg University of Technology
May 20-21, 2010
en
TobiasVaegs
Muhammad HamadAlizai
KlausWehrle
inproceedings
20104-IPSN-alizai-svr
Poster Abstract: Statistical Vector based Point-to-Point Routing in Wireless Networks
2010
4
12
366-367
We present Statistical Vector Routing (SVR), a protocol that efficiently deals with communication link dynamics in wireless networks. It assigns virtual coordinates to nodes based on the statistical distribution of their distance from a small set of beacons. The distance metric predicts the current location of a node in its address distribution. Our initial results from a prototype implementation over real testbeds demonstrate the feasibility of SVR.
wld
https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-alizai-ipsn-pad.pdf
http://portal.acm.org/citation.cfm?id=1791257
Print
ACM
New York, NY, USA
Proceedings of the 9th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN 2010), Stockholm, Sweden
Stockholm, Sweden
9th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN 2010)
April 12-16, 2010
en
978-1-60558-988-6
1
Muhammad HamadAlizai
TobiasVaegs
OlafLandsiedel
RaimondasSasnauskas
KlausWehrle
inproceedings
201004vaegsjscsvr
Poster: A Statistical Vector based Routing Protocol for Wireless Networks
2010
4
7
279-280
We present Statistical Vector Routing (SVR), a protocol that efficiently deals with the dynamics shown by communication links of wireless networks. It assigns virtual coordinates to nodes based on the statistical distribution of their distance from a small set of beacons. The distance metric predicts the current location of a node in its address distribution. Our initial results from a prototype implementation over real testbeds demonstrate the feasibility of SVR.
https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-alizai-ipsn-pad.pdf
Poster
Print
Hans K. Kaiser and Raimund Kirner
Vienna University of Technology
Karlsplatz 13, 1040 Vienna, Austria
Proceedings of the Junior Scientist Conference 2010, Vienna, Austria
Vienna, Austria
The Junior Scientist Conference
April 7-9, 2010
en
978-3-200-01797-9
TobiasVaegs
KlausWehrle
article
VaegsDHH2010
Learning by gaming: facts and myths
International Journal of Technology Enhanced Learning (IJTEL)
2010
2
1/2
21-40
Gaming has undergone a transition from a niche hobby to a part of everyday culture. This transition, along with the advance in the use of the internet, has created a new kind of social environment, commonly known as virtual life. This paper presents the survey results of over 1000 gamers worldwide, in which they tell us how gaming affected their lives – both virtual and real – with regard to their career, relationships and social life. The analysis of the answers disproves common stereotypes about gamers, shows areas where gaming can very well be beneficial and where there are still problems.
video games, online games, learning by playing, soft skills, transferable skills, motivation, conflicts, social skills, careers, relationships, communities, technical competence, gaming, virtual life, social life, gamers
https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-vaegs-JTEL-Gaming.pdf
Martin Wolpers
Inderscience Publishers
Geneva, SWITZERLAND
en
1753-5255
10.1504/IJTEL.2010.031258
1
TobiasVaegs
DarkoDugosija
StephanHackenbracht
AnnaHannemann