This file was created by the TYPO3 extension bib --- Timezone: CEST Creation date: 2024-05-04 Creation time: 16-00-41 --- Number of references 4 inproceedings 201004vaegsieeestudentpad Probabilistic Addressing in Wireless Networks 2010 5 20 5-8 The lack of permanent network infrastructure and often unplanned deployments in many multihop wireless communication scenarios restrict nodes to determine their own addresses based on the underlying connectivity in the network. However, due to unreliable connectivity and rapidly changing link qualities in wireless networks, establishing uniform addressing and stable point-to-point routing is challenging. In this paper, we present Statistical Vector Routing (SVR), a virtual coordinates based addressing and routing mechanism that efficiently deals with dynamic communication links in wireless networks. It assigns stable probabilistic addresses to nodes without the need to pessimistically estimate links over longer periods of time. The routing metric predicts the current location of a node in its address distribution. Our prototype implementation over real testbeds indicates that SVR, when compared to current approaches, achieves 3 times more stable addressing, reduces the magnitude of change in addresses by 2-10 times, and minimizes the hop distance and transmissions in the network by 10-15%. wld https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-vaegs-wehrle-probabilistic_addressing.pdf Print Hamburg University of Technology
Hamburg, Germany
Proceedings of the 2nd IEEE Student Conference, Hamburg University of Technology, Hamburg, Germany Hamburg, Germany 2nd IEEE Student Conference, Hamburg University of Technology May 20-21, 2010 en TobiasVaegs Muhammad HamadAlizai KlausWehrle
inproceedings 20104-IPSN-alizai-svr Poster Abstract: Statistical Vector based Point-to-Point Routing in Wireless Networks 2010 4 12 366-367 We present Statistical Vector Routing (SVR), a protocol that efficiently deals with communication link dynamics in wireless networks. It assigns virtual coordinates to nodes based on the statistical distribution of their distance from a small set of beacons. The distance metric predicts the current location of a node in its address distribution. Our initial results from a prototype implementation over real testbeds demonstrate the feasibility of SVR. wld https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-alizai-ipsn-pad.pdf http://portal.acm.org/citation.cfm?id=1791257 Print ACM
New York, NY, USA
Proceedings of the 9th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN 2010), Stockholm, Sweden Stockholm, Sweden 9th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN 2010) April 12-16, 2010 en 978-1-60558-988-6 1 Muhammad HamadAlizai TobiasVaegs OlafLandsiedel RaimondasSasnauskas KlausWehrle
inproceedings 201004vaegsjscsvr Poster: A Statistical Vector based Routing Protocol for Wireless Networks 2010 4 7 279-280 We present Statistical Vector Routing (SVR), a protocol that efficiently deals with the dynamics shown by communication links of wireless networks. It assigns virtual coordinates to nodes based on the statistical distribution of their distance from a small set of beacons. The distance metric predicts the current location of a node in its address distribution. Our initial results from a prototype implementation over real testbeds demonstrate the feasibility of SVR. https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-alizai-ipsn-pad.pdf Poster Print Hans K. Kaiser and Raimund Kirner Vienna University of Technology
Karlsplatz 13, 1040 Vienna, Austria
Proceedings of the Junior Scientist Conference 2010, Vienna, Austria Vienna, Austria The Junior Scientist Conference April 7-9, 2010 en 978-3-200-01797-9 TobiasVaegs KlausWehrle
article VaegsDHH2010 Learning by gaming: facts and myths International Journal of Technology Enhanced Learning (IJTEL) 2010 2 1/2 21-40 Gaming has undergone a transition from a niche hobby to a part of everyday culture. This transition, along with the advance in the use of the internet, has created a new kind of social environment, commonly known as virtual life. This paper presents the survey results of over 1000 gamers worldwide, in which they tell us how gaming affected their lives – both virtual and real – with regard to their career, relationships and social life. The analysis of the answers disproves common stereotypes about gamers, shows areas where gaming can very well be beneficial and where there are still problems. video games, online games, learning by playing, soft skills, transferable skills, motivation, conflicts, social skills, careers, relationships, communities, technical competence, gaming, virtual life, social life, gamers https://www.comsys.rwth-aachen.de/fileadmin/papers/2010/2010-vaegs-JTEL-Gaming.pdf Martin Wolpers Inderscience Publishers
Geneva, SWITZERLAND
en 1753-5255 10.1504/IJTEL.2010.031258 1 TobiasVaegs DarkoDugosija StephanHackenbracht AnnaHannemann