This file was created by the TYPO3 extension bib --- Timezone: UTC Creation date: 2024-10-06 Creation time: 16-57-17 --- Number of references 2 conference 2016-hohlfeld-qcman Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers 2016 9 Assessing the impact of network delay on perceived quality of gaming has been subject to many studies involving different genres ranging from fast-paced first-person shooters to strategy games. This paper assesses the impact of network latency on the Quality of Experience (QoE) of casual gamers playing Minecraft. It is based on a user study involving 12 casual gamers with no prior experience with Minecraft. QoE is assessed using the Game Experience Questionnaire (GEQ) and dedicated questions for the overall perceived quality and experienced gameplay interruptions. The main finding is that casual Minecraft players are rather insensitive to network delay of up to 1 sec. https://i-teletraffic.org/_Resources/Persistent/bc99ba4324ebc7cf1369f09a6caa334c0203943f/Hohlfeld2016.pdf http://ieeexplore.ieee.org/abstract/document/7810715/?reload=true IEEE QCMan IEEE QCMan 10.1109/ITC-28.2016.313 OliverHohlfeld HannesFiedler EnricPujol DennisGuse conference HohlfeldIMC A QoE Perspective on Sizing Network Buffers 2014 11 ACM Internet Measurement Conference accepted OliverHohlfeld EnricPujol FlorinCiucu AnjaFeldmann PaulBarford