This file was created by the TYPO3 extension bib --- Timezone: CEST Creation date: 2024-04-29 Creation time: 14-28-47 --- Number of references 12 conference 200701riecheccncmmog Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games 2007 1 11 763-767 Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive betatesting suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world. RWTH Aachen University - Distributed Systems Group http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4199088&arnumber=4199243&count=254&index=154 http://www.ieee-ccnc.org/2007/ Print IEEE Press Proceedings of 4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007) IEEE Las Vegas, Nevada, USA 4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007) 11-13 January 2007 en 1-4244-0667-6 10.1109/CCNC.2007.155 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer LeoPetrak GeorgCarle conference rieche2006cerco Cerco: Supporting Range Queries with a Hierarchically Structured Peer-to-Peer System 2006 11 14 509-510 Structured Peer-to-Peer systems are designed for a highly scalable, self organizing, and efficient lookup for data. The key space of the so-called Distributed Hash Tables (DHTs) is partitioned and each partition with its keys and values is assigned to a node in the DHT. For data retrieval however, the very nature of hash tables allows only exact pattern matches. We propose Cerco, a simple solution for the problem of range queries by employing a hierarchically structured P2P approach based on the principles of Distributed Hash Tables. We show that a dynamic hierarchy of DHTs with on-demand classification of items can positively influence the response time of queries while maintaining lookup correctness. RWTH Aachen University - Distributed Systems Group http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4116490&arnumber=4116594&count=192&index=90 http://web.archive.org/web/20061008091738/http://www.ieeelcn.org/ Print IEEE Press Proceedings of 31st IEEE Conference on Local Computer Networks (LCN 2006) IEEE Tampa, Florida, USA 31st IEEE Conference on Local Computer Networks (LCN 2006) 14-16 November 2006 en 1-4244-0418-5 10.1109/LCN.2006.322147 1 SimonRieche KlausWehrle LeoPetrak ClemensWrzodek techreport 200608riechetrmmog Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games 2006 8 WSI-2006-04 Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive beta-testing suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world. RWTH Aachen University - Distributed Systems Group http://www.rieche.net/pdf/wsi-2006-04.pdf Online
Tübingen, Germany
Wilhelm-Schickard-Institute for Computer Science, University of Tübingen Technical Report en SimonRieche MarcFouquet HeikoNiedermayer LeoPetrak KlausWehrle GeorgCarle
conference 200607landsiedelngimodels Towards flexible and modular simulation models 2006 In this talk we discuss the increasing need for flexible and modular simulation models and our ongoing work in this area. Although a huge number of simulation models are available today, these models do not interoperate and cannot be easily combined to form a full protocol simulation stack. Visions of Future Generation Networks, Würzburg, Germany OlafLandsiedel LeoPetrak KlausWehrle inproceedings petrak2005dienstguete Dienstgüte in strukturierten hierarchischen Overlay Netzwerken 2005 3 Proceedings of Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 Kaiserslautern, Germany Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005 March 2005 LeoPetrak SimonRieche KlausWehrle conference 200509petraksoftcommobility Towards Realistic Strategy-Based Mobility Models for Ad Hoc Communication 2005 Proceedings of the 2005 Conference on Software for Communication Systems and Computer Networks LeoPetrak OlafLandsiedel KlausWehrle inproceedings 200503landsiedelfgsnaeon Project AEON 2005 481 72-76 Power consumption is a crucial characteristic of sensor networks and their applications, as sensor nodes are commonly battery driven. Although recent research focuses strongly on energy aware applications and operating systems, power consumption is still a limiting factor. Once sensor nodes are deployed, it is challenging and sometimes even impossible to change batteries. As a result, erroneous lifetime prediction causes high costs and may render a sensor network useless, before its purpose is fulfilled. In this paper we present AEON, a novel evaluation tool to quantitatively predict power consumption of sensor nodes and whole sensor networks. Our energy model, based on measurements of node current draw and the execution of real code, enables accurate prediction of the actual power consumption of sensor nodes. Consequently, preventing erroneous assumptions on node and network lifetime. Moreover, our detailed energy model allows to compare different low power and energy aware approaches in terms of energy efficiency.
Zürich, CH
Proceedings of the 4th GI/ITG KuVS Fachgespräch "Wireless Sensor Networks", Techical Report No. 481 OlafLandsiedel KlausWehrle SimonRieche StefanGötz LeoPetrak
conference rieche2004thermaldissipation A Thermal-Dissipation-based Approach for Balancing Data Load in Distributed Hash Tables 2004 11 15-23 A major objective of peer-to-peer (P2P) systems is the management of large amounts of data distributed across many systems. Distributed hash tables (DHT) are designed for highly scalable, self-organizing, and efficient distribution and lookup of data, whereby data is stored globally persistent. The range of values of the corresponding hash function is partitioned and each interval is assigned to a node of the DHT. Because the assignment of data to nodes is based on hash functions, one assumes that the respective data load is distributed evenly across all participating nodes. However most DHT show difficulties with load balancing as we demonstrate in this paper. As a solution for this problem, we present a new and very simple approach for balancing stored data between peers in a fashion analogous to the dissipation of heat energy in materials. We compare this algorithm with other approaches for load balancing and present results based on simulations and a prototype implementation. This new algorithm improves the distribution of load in DHT without requiring major changes of the DHT themselves. In addition, we show that the fault tolerance of peer-to-peer systems is increased by the proposed algorithm. http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?isnumber=29935&arnumber=1367197&count=128&index=2 Print IEEE Press Proceedings of LCN 2004 – 29th IEEE Conference on Local Computer Networks IEEE Tampa, Florida, USA LCN 2004 – 29th IEEE Conference on Local Computer Networks November 2004 en 0-7695-2260-2 10.1109/LCN.2004.10 SimonRieche LeoPetrak KlausWehrle inproceedings 200410riechehotp2preliability Reliability of Data in Structured Peer-to-Peer Systems 2004 10 108-113 Peer-to-Peer (P2P) systems are very useful for managing large amounts of widely distributed data. For this purpose Distributed Hash Tables (DHT) offer a highly scalable and self-organizing paradigm for efficient distribution and retrieval of data. Thereby a common assumption of P2P-Systems is, that the participating nodes are unreliable and may fail at any time. Since many of research goes into the design of DHT lookup services, these systems aim to provide a stable global addressing structure. But to storage data reliable in a DHT only few techniques were already developed. However since data has to be stored persistent in the network, it should be retrieved anytime, even if nodes fail. In this work we discuss possibilities to store data fault tolerant in a structured Peer-to-Peer system. Print Proceedings of HOT-P2P '04: Hot Topics in Peer-to-Peer Computing at 12th Annual Meeting of the IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems (MASCOTS) Volendam, Netherlands HOT-P2P '04: Hot Topics in Peer-to-Peer Computing at 12th Annual Meeting of the IEEE International Symposium on Modeling, Analysis, and Simulation of Computer Oct. 2004 en 1 SimonRieche KlausWehrle OlafLandsiedel StefanGötz LeoPetrak inproceedings rieche2004comparison Comparison of Load Balancing Algorithms for Structured Peer-to-Peer Systems 2004 9 51 Print GI. LNI
Bonn, Germany
LNI Proceedings of Workshop on Algorithms and Protocols for Efficient Peer-to-Peer Applications (PEPPA), GI-Jahrestagung Informatik 2004 Ulm, Germany GI-Jahrestagung Informatik 2004 en 1 SimonRieche LeoPetrak KlausWehrle
inproceedings 2006-heer-gi2004 On the Use of Structured P2P Indexing Mechanisms in Mobile Ad-Hoc Scenarios 2004 9 51 239-244 Recently, Distributed Hash Tables evolved to a preferred approach for decentralized data management in widely distributed systems. Due to their crucial characteristics – namely scalability, flexibility, and resilience – they are quite interesting for being applied in ad-hoc networks. But, there are plenty of open questions concerning the applicability of Distributed Hash Tables in mobile ad-hoc scenarios: Do new problems arise when both technologies are used together? Are there any synergy effects when both technologies are combined? Are the results and assumptions, made for the infrastructural Internet, still true if a mobile ad-hoc network is used instead? In this paper, we discuss these and further questions and offer some solutions for using Distributed Hash Tables in ad-hoc networks. Print GI. LNI
Bonn, Germany
LNI Proceedings of Workshop on Algorithms and Protocols for Efficient Peer-to-Peer Applications (PEPPA), GI-Jahrestagung Informatik 2004, Bonn, Germany Ulm, Germany GI-Jahrestagung Informatik 2004 en 3-88579-380-6 1 TobiasHeer HeikoNiedermayer LeoPetrak SimonRieche KlausWehrle
inproceedings 200410wehrlefgpcintegriertekonstruktionsmethode Integrierte Konstruktionsmethoden für flexible Protokolle in ubiquitären Kommunikationssystemen 2004
Stuttgart, Germany
Proceedings of the GI/ITG KuVS Fachgespräch Systemsoftware für Pervasive Computing KlausWehrle OlafLandsiedel SimonRieche StefanGötz LeoPetrak