This file was created by the TYPO3 extension bib --- Timezone: CEST Creation date: 2024-05-03 Creation time: 14-11-16 --- Number of references 12 inproceedings 200810ThieleSensors08RatPack Smart Sensors for Small Rodent Observation 2008 10 26 709 -- 711 Working towards the observation of rats (and other small rodents) in the wild we have developed tools that will enable us to study their behavior using a wireless network of wearable sensor nodes. The space and weight constraints resulting from the size of the animals have led to simple but functional approaches for vocalization classification and position estimation. For the resulting data we have developed novel, delay-tolerant routing and collection strategies. These are expected to be used in a sparse, dynamic network resulting from various rats being tagged with our nodes and running around freely - an area that will eventually be too big to be covered solely by stationary data sinks. Furthermore, the system is designed to extract information on the social interactions between animals from the routing data. It currently works in an indoor environment and we are preparing it for tests in a controlled outdoor setup. RatPack fileadmin/papers/2008/2008-10-Thiele-Sensors08-RatPack.pdf http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4716540 Online IEEE
New York City, NY, USA
Proceedings of IEEE Sensors 2008, Lecce, Italy IEEE Lecce, Italy IEEE Sensors 2008 26-29 Oct. 2008 en 978-1-4244-2580-8 1930-0395 10.1109/ICSENS.2008.4716540 1 JohannesThiele OkuaryOsechas Jó AgilaBitsch Link KlausWehrle
inproceedings 200808OsechasEMBC08RatPack Ratpack: Wearable Sensor Networks for Animal Observation 2008 8 20 538--541 The goal of our project is to describe the behavior of rats. For this purpose we are using wireless sensor networks, monitoring various quantities that yield important information to complement current knowledge on the behavioral repertoire of rats. So far, on the sensing and processing side we have developed innovative, minimalist approaches pointing in two directions: vocalization analysis and movement tracking. On the data collection and routing side we have adapted to the known burrowing habits of rats by developing new methods for synchronization and data aggregation under the paradigm of sporadic connectivity in a sparse, dynamic network. Animals;Behavior, Animal;Clothing;Equipment Design;Equipment Failure Analysis;Miniaturization;Monitoring, Ambulatory;Rats;Reproducibility of Results;Sensitivity and Specificity;Transducers; ratpack fileadmin/papers/2008/2008-08-Osechas-EMBC08-RatPack.pdf http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4649209 Online The Printing House
Stoughton, WI, USA
Proceedings of the 30th Annual International IEEE Engineering in Medicine and Biology Conference, Vancouver, BC, Canada IEEE EMBS Vancouver, BC, Canada Engineering in Medicine and Biology Society, 2008. EMBS 2008. 30th Annual International Conference of the IEEE 20-25 Aug. 2008 en 978-1-4244-1814-5 1557-170X 10.1109/IEMBS.2008.4649209 1 OkuaryOsechas JohannesThiele Jó AgilaBitsch Link KlausWehrle
inproceedings 200808BitschSIGCOMM08RatPack RatPack: Communication in a Sparse Dynamic Network 2008 8 17 467--468 The goal of this pro ject is to investigate the behavior of wild living rats using sensor networks. The main challenge with respect to communication is the sparse and very dynamic network determined by the burrow dwelling behavior of rats, which makes delay tolerant data transmission schemes a necessity. The physical and computional restrictions in embedded devices make routing an interesting challenge for which we are currently developing new strategies. ratpack fileadmin/papers/2008/2008-08-Bitsch-SIGCOMM08-RatPack.pdf http://conferences.sigcomm.org/sigcomm/2008/posters.php http://www.worldcat.org/title/sigcomm-08-proceedings-of-the-2008-sigcomm-conference-and-co-located-workshops-nsdr08-wosn08-mobiarch08-netecon08-presto08-seattle-wa-usa-august-17-22-2008/oclc/300481768 Online ACM
New York City, NY, USA
ACM SIGCOMM 2008 Poster Proceedings, Seattle, WA, USA ACM Seattle, WA, USA ACM SIGCOMM 2008 August 17-22, 2008 en 978-1-60558-175-0 1 Jó AgilaBitsch Link KlausWehrle OkuaryOsechas JohannesThiele
conference 200803riechemmvecluster Clustering Players for Load Balancing in Virtual Worlds 2008 3 18 9-13 Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distributed dynamically. After the launch of a new game, the introduction of new content, during special ingame events, or also during normal operations, players tend to concentrate in certain regions of the game worlds and cause overload conditions. Therefore we propose the use of structured P2P technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas; however this approach often split a group of players to different servers, causing additional overhead. This work presents a cluster-based Peer-to-Peer approach, which can be used for load balancing in MMOGs or in other virtual worlds. The system is able to dynamically adapt to the current state of the game and handle uneven distributions of the players in the game world. We show through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based systems, which split the world in rectangular areas. RWTH Aachen University - Distributed Systems Group http://www.pap.vs.uni-due.de/MMVE08/papers/proceedings.pdf http://www.pap.vs.uni-due.de/MMVE08/ Online Gregor Schiele, Daniel Weiskopf, Ben Leong, Shun-Yun Hu Proceedings of 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008) Reno, Nevada, USA 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008) March 8th, 2008 en 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer TimoTeifel GeorgCarle article 200812riecheIJAMCcluster Clustering Players for Load Balancing in Virtual Worlds International Journal of Advanced Media and Communication (IJAMC) 2008 2 4 351-363 In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use of structured Peer-to-Peer technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas but often split a group of players to different servers. This work presents a cluster-based P2P approach, which is able to dynamically adapt to the current state of the game and handle uneven distributions of players.Weshow through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based system. RWTH Aachen University - Distributed Systems Group http://www.inderscience.com/browse/index.php?journalID=67 print en 1462-4613 1 SimonRieche KlausWehrle MarcFouquet HeikoNiedermayer TimoTeifel GeorgCarle inbook 2008-thissen-LNCS-multimedia Multimedia and VR Support for Direct Communication of Designers 2008 268-299 Print M. Nagl, W. Marquardt Springer Lecture Notes in Computer Science 4970 Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support en 978-3-540-70551-2 AndréSchüppen OttoSpaniol DirkThißen IngoAssenmacher EdmundHaberstroh ThorstenKuhlen inbook 2008-thissen-LNCS-management Service Management for Development Tools 2008 401-429 Print M. Nagl, W. Marquardt Springer Lecture Notes in Computer Science 4970 Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support en 978-3-540-70551-2 YuriBabich OttoSpaniol DirkThißen inbook 2008-thissen-LNCS-synergy Synergy by Integrating New Functionality 2008 519-526 Print M. Nagl, W. Marquardt Springer Lecture Notes in Computer Science 4970 Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support en 978-3-540-70551-2 SimonBecker MarkusHeller MatthiasJarke WolfgangMarquardt ManfredNagl OttoSpaniol DirkThißen inproceedings 2008-thissen-ICEB-replication Replication of Web Services for QoS Guarantees in Web Service Composition 2008 155-160 CD-ROM INSTICC Proceedings of the International Conference on e-Business (ICE-B 2008), Porto, Portugal Porto, Portugal International Conference on e-Business (ICE-B 2008) en 978-989-8111-58-6 1 DirkThißen ThomasBrambring inproceedings 2008-thissen-NGMAST-IMS A SIP Application Router for Presence-Driven Composition of IMS Service 2008 207-212 Print IEEE Proceedings of the 2nd IEEE Conference and Exhibition on Next Generation Mobile Applications, Services and Technologies (NGMAST 2008), Cardiff, UK Cardiff, UK Next Generation Mobile Applications, Services and Technologies (NGMAST 2008) en 978-0-7695-3333-9 1 Juan MiguelEspinosa Carlín DirkThißen inproceedings 2008-thissen-MWCN-IMS Validation of the Signaling Procedures of a Delivery Platform for IMS Services 2008 259-270 Print Springer Proceedings of the 10th IFIP International Conference on Mobile and Wireless Communications Networks (MWCN 2008), Toulouse, France Toulouse, France 10th IFIP International Conference on Mobile and Wireless Communications Networks (MWCN 2008) en 978-0-387-84838-9 1 Juan MiguelEspinosa Carlín DirkThißen inproceedings 2008-thissen-ICWI-replication Improving Quality of Web Services by using Replication 2008 283-290 CD-ROM IADIS Press Proceedings of the IADIS International Conference on WWW and Internet (ICWI 2008), Freiburg, Germany Freiburg IADIS International Conference on WWW and Internet (ICWI 2008) 2008 en 978-972-8924-68-3 1 DirkThißen ThomasBrambring