This file was created by the TYPO3 extension
bib
--- Timezone: CEST
Creation date: 2024-09-17
Creation time: 11-29-19
--- Number of references
12
inproceedings
200810ThieleSensors08RatPack
Smart Sensors for Small Rodent Observation
2008
10
26
709 -- 711
Working towards the observation of rats (and other small rodents) in the wild we have developed tools that will enable us to study their behavior using a wireless network of wearable sensor nodes. The space and weight constraints resulting from the size of the animals have led to simple but functional approaches for vocalization classification and position estimation. For the resulting data we have developed novel, delay-tolerant routing and collection strategies. These are expected to be used in a sparse, dynamic network resulting from various rats being tagged with our nodes and running around freely - an area that will eventually be too big to be covered solely by stationary data sinks. Furthermore, the system is designed to extract information on the social interactions between animals from the routing data. It currently works in an indoor environment and we are preparing it for tests in a controlled outdoor setup.
RatPack
fileadmin/papers/2008/2008-10-Thiele-Sensors08-RatPack.pdf
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4716540
Online
IEEE
New York City, NY, USA
Proceedings of IEEE Sensors 2008, Lecce, Italy
IEEE
Lecce, Italy
IEEE Sensors 2008
26-29 Oct. 2008
en
978-1-4244-2580-8
1930-0395
10.1109/ICSENS.2008.4716540
1
JohannesThiele
OkuaryOsechas
Jó AgilaBitsch Link
KlausWehrle
inproceedings
200808OsechasEMBC08RatPack
Ratpack: Wearable Sensor Networks for Animal Observation
2008
8
20
538--541
The goal of our project is to describe the behavior of rats. For this purpose we are using wireless sensor networks, monitoring various quantities that yield important information to complement current knowledge on the behavioral repertoire of rats. So far, on the sensing and processing side we have developed innovative, minimalist approaches pointing in two directions: vocalization analysis and movement tracking. On the data collection and routing side we have adapted to the known burrowing habits of rats by developing new methods for synchronization and data aggregation under the paradigm of sporadic connectivity in a sparse, dynamic network.
Animals;Behavior, Animal;Clothing;Equipment Design;Equipment Failure Analysis;Miniaturization;Monitoring, Ambulatory;Rats;Reproducibility of Results;Sensitivity and Specificity;Transducers;
ratpack
fileadmin/papers/2008/2008-08-Osechas-EMBC08-RatPack.pdf
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4649209
Online
The Printing House
Stoughton, WI, USA
Proceedings of the 30th Annual International IEEE Engineering in Medicine and Biology Conference, Vancouver, BC, Canada
IEEE EMBS
Vancouver, BC, Canada
Engineering in Medicine and Biology Society, 2008. EMBS 2008. 30th Annual International Conference of the IEEE
20-25 Aug. 2008
en
978-1-4244-1814-5
1557-170X
10.1109/IEMBS.2008.4649209
1
OkuaryOsechas
JohannesThiele
Jó AgilaBitsch Link
KlausWehrle
inproceedings
200808BitschSIGCOMM08RatPack
RatPack: Communication in a Sparse Dynamic Network
2008
8
17
467--468
The goal of this pro ject is to investigate the behavior of wild living rats using sensor networks. The main challenge with respect to communication is the sparse and very dynamic network determined by the burrow dwelling behavior of rats, which makes delay tolerant data transmission schemes a necessity. The physical and computional restrictions in embedded devices make routing an interesting challenge for which we are currently developing new strategies.
ratpack
fileadmin/papers/2008/2008-08-Bitsch-SIGCOMM08-RatPack.pdf
http://conferences.sigcomm.org/sigcomm/2008/posters.php
http://www.worldcat.org/title/sigcomm-08-proceedings-of-the-2008-sigcomm-conference-and-co-located-workshops-nsdr08-wosn08-mobiarch08-netecon08-presto08-seattle-wa-usa-august-17-22-2008/oclc/300481768
Online
ACM
New York City, NY, USA
ACM SIGCOMM 2008 Poster Proceedings, Seattle, WA, USA
ACM
Seattle, WA, USA
ACM SIGCOMM 2008
August 17-22, 2008
en
978-1-60558-175-0
1
Jó AgilaBitsch Link
KlausWehrle
OkuaryOsechas
JohannesThiele
conference
200803riechemmvecluster
Clustering Players for Load Balancing in Virtual Worlds
2008
3
18
9-13
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distributed dynamically. After the launch of a new game, the introduction of new content, during special ingame events, or also during normal operations, players tend to concentrate in certain regions of the game worlds and cause overload conditions. Therefore we propose the use of structured P2P technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas; however this approach often split a group of players to different servers, causing additional overhead. This work presents a cluster-based Peer-to-Peer approach, which can be used for load balancing in MMOGs or in other virtual worlds. The system is able to dynamically adapt to the current state of the game and handle uneven distributions of the players in the game world. We show through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based systems, which split the world in rectangular areas.
RWTH Aachen University - Distributed Systems Group
http://www.pap.vs.uni-due.de/MMVE08/papers/proceedings.pdf
http://www.pap.vs.uni-due.de/MMVE08/
Online
Gregor Schiele, Daniel Weiskopf, Ben Leong, Shun-Yun Hu
Proceedings of 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008)
Reno, Nevada, USA
1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008)
March 8th, 2008
en
1
SimonRieche
KlausWehrle
MarcFouquet
HeikoNiedermayer
TimoTeifel
GeorgCarle
article
200812riecheIJAMCcluster
Clustering Players for Load Balancing in Virtual Worlds
International Journal of Advanced Media and Communication (IJAMC)
2008
2
4
351-363
In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use of structured Peer-to-Peer technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas but often split a group of players to different servers. This work presents a cluster-based P2P approach, which is able to dynamically adapt to the current state of the game and handle uneven distributions of players.Weshow through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based system.
RWTH Aachen University - Distributed Systems Group
http://www.inderscience.com/browse/index.php?journalID=67
print
en
1462-4613
1
SimonRieche
KlausWehrle
MarcFouquet
HeikoNiedermayer
TimoTeifel
GeorgCarle
inbook
2008-thissen-LNCS-multimedia
Multimedia and VR Support for Direct Communication of Designers
2008
268-299
Print
M. Nagl, W. Marquardt
Springer
Lecture Notes in Computer Science 4970
Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support
en
978-3-540-70551-2
AndréSchüppen
OttoSpaniol
DirkThißen
IngoAssenmacher
EdmundHaberstroh
ThorstenKuhlen
inbook
2008-thissen-LNCS-management
Service Management for Development Tools
2008
401-429
Print
M. Nagl, W. Marquardt
Springer
Lecture Notes in Computer Science 4970
Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support
en
978-3-540-70551-2
YuriBabich
OttoSpaniol
DirkThißen
inbook
2008-thissen-LNCS-synergy
Synergy by Integrating New Functionality
2008
519-526
Print
M. Nagl, W. Marquardt
Springer
Lecture Notes in Computer Science 4970
Collaborative and Distributed Chemical Engineering, From Understanding to Substantial Design Process Support
en
978-3-540-70551-2
SimonBecker
MarkusHeller
MatthiasJarke
WolfgangMarquardt
ManfredNagl
OttoSpaniol
DirkThißen
inproceedings
2008-thissen-ICEB-replication
Replication of Web Services for QoS Guarantees in Web Service Composition
2008
155-160
CD-ROM
INSTICC
Proceedings of the International Conference on e-Business (ICE-B 2008), Porto, Portugal
Porto, Portugal
International Conference on e-Business (ICE-B 2008)
en
978-989-8111-58-6
1
DirkThißen
ThomasBrambring
inproceedings
2008-thissen-NGMAST-IMS
A SIP Application Router for Presence-Driven Composition of IMS Service
2008
207-212
Print
IEEE
Proceedings of the 2nd IEEE Conference and Exhibition on Next Generation Mobile Applications, Services and Technologies (NGMAST 2008), Cardiff, UK
Cardiff, UK
Next Generation Mobile Applications, Services and Technologies (NGMAST 2008)
en
978-0-7695-3333-9
1
Juan MiguelEspinosa Carlín
DirkThißen
inproceedings
2008-thissen-MWCN-IMS
Validation of the Signaling Procedures of a Delivery Platform for IMS Services
2008
259-270
Print
Springer
Proceedings of the 10th IFIP International Conference on Mobile and Wireless Communications Networks (MWCN 2008), Toulouse, France
Toulouse, France
10th IFIP International Conference on Mobile and Wireless Communications Networks (MWCN 2008)
en
978-0-387-84838-9
1
Juan MiguelEspinosa Carlín
DirkThißen
inproceedings
2008-thissen-ICWI-replication
Improving Quality of Web Services by using Replication
2008
283-290
CD-ROM
IADIS Press
Proceedings of the IADIS International Conference on WWW and Internet (ICWI 2008), Freiburg, Germany
Freiburg
IADIS International Conference on WWW and Internet (ICWI 2008)
2008
en
978-972-8924-68-3
1
DirkThißen
ThomasBrambring