This file was created by the TYPO3 extension
bib
--- Timezone: CET
Creation date: 2023-12-05
Creation time: 23-43-29
--- Number of references
44
inproceedings
2023-schemmel-kdalloc-tool
KDAlloc: The KLEE Deterministic Allocator: Deterministic Memory Allocation during Symbolic Execution and Test Case Replay
2023
7
13
https://dl.acm.org/doi/pdf/10.1145/3597926.3604921
ACM SIGSOFT International Symposium on Software Testing and Analysis (ISSTA 2023)
10.1145/3597926.3604921
1
DanielSchemmel
JulianBüning
FrankBusse
MartinNowack
CristianCadar
incollection
2023_klugewilkes_crd-b2.iv
Modular Control and Services to Operate Line-less Mobile Assembly Systems
2023
2
8
The increasing product variability and lack of skilled workers demand for autonomous, flexible production. Since assembly is considered a main cost driver and accounts for a major part of production time, research focuses on new technologies in assembly. The paradigm of Line-less Mobile Assembly Systems (LMAS) provides a solution for the future of assembly by mobilizing all resources. Thus, dynamic product routes through spatiotemporally configured assembly stations on a shop floor free of fixed obstacles are enabled. In this chapter, we present research focal points on different levels of LMAS, starting with the macroscopic level of formation planning, followed by the mesoscopic level of mobile robot control and multipurpose input devices and the microscopic level of services, such as interpreting autonomous decisions and in-network computing. We provide cross-level data and knowledge transfer through a novel ontology-based knowledge management. Overall, our work contributes to future safe and predictable human-robot collaboration in dynamic LMAS stations based on accurate online formation and motion planning of mobile robots, novel human-machine interfaces and networking technologies, as well as trustworthy AI-based decisions.
Lineless mobile assembly systems (LMAS); Formation planning; Online motion planning; In-network computing; Interpretable AI; Human-machine collaboration; Ontology-based knowledge management
internet-of-production
https://www.comsys.rwth-aachen.de/fileadmin/papers/2023/2023-klugewilkes-iop-b2.iv.pdf
Springer
Internet of Production: Fundamentals, Applications and Proceedings
978-3-030-98062-7
10.1007/978-3-030-98062-7_13-1
1
AlineKluge-Wilkes
RalphBaier
DanielGossen
IkeKunze
AleksandraMüller
AmirShahidi
DominikWolfschläger
ChristianBrecher
BurkhardCorves
MathiasHüsing
VerenaNitsch
Robert H.Schmitt
KlausWehrle
inproceedings
2022-schemmel-kdalloc
A Deterministic Memory Allocator for Dynamic Symbolic Execution
2022
6
safe
https://drops.dagstuhl.de/opus/volltexte/2022/16237/pdf/LIPIcs-ECOOP-2022-9.pdf
European Conference on Object-Oriented Programming (ECOOP 2022)
10.4230/LIPIcs.ECOOP.2022.9
1
DanielSchemmel
JulianBüning
FrankBusse
MartinNowack
CristianCadar
article
2021_buckhorst_lmas
Holarchy for Line-less Mobile Assembly Systems Operation in the Context of the Internet of Production
Procedia CIRP
2021
5
3
99
448-453
Assembly systems must provide maximum flexibility qualified by organization and technology to offer cost-compliant performance features to differentiate themselves from competitors in buyers' markets. By mobilization of multipurpose resources and dynamic planning, Line-less Mobile Assembly Systems (LMASs) offer organizational reconfigurability. By proposing a holarchy to combine LMASs with the concept of an Internet of Production (IoP), we enable LMASs to source valuable information from cross-level production networks, physical resources, software nodes, and data stores that are interconnected in an IoP. The presented holarchy provides a concept of how to address future challenges, meet the requirements of shorter lead times, and unique lifecycle support. The paper suggests an application of decision making, distributed sensor services, recommender-based data reduction, and in-network computing while considering safety and human usability alike.
Proceedings of the 14th CIRP Conference on Intelligent Computation in Manufacturing Engineering (ICME '20), July 14-17, 2020, Gulf of Naples, Italy
Internet of Production; Line-less Mobile Assembly System; Industrial Assembly; Smart Factory
internet-of-production
https://www.comsys.rwth-aachen.de/fileadmin/papers/2021/2021-buckhorst-holarchy.pdf
Elsevier
Gulf of Naples, Italy
July 14-17, 2020
2212-8271
10.1016/j.procir.2021.03.064
1
Armin F.Buckhorst
BenjaminMontavon
DominikWolfschläger
MelanieBuchsbaum
AmirShahidi
HenningPetruck
IkeKunze
JanPennekamp
ChristianBrecher
MathiasHüsing
BurkhardCorves
VerenaNitsch
KlausWehrle
Robert H.Schmitt
inproceedings
2019-glebke-wirelessgain
Enabling Wireless Network Support for Gain Scheduled Control
2019
3
25
reflexes,spp
https://www.comsys.rwth-aachen.de/fileadmin/papers/2019/2019-glebke-wirelessgain.pdf
ACM
In Proceedings of the International Workshop on Edge Systems, Analytics and Networking (EdgeSys 2019)
Dresden, Germany
International Workshop on Edge Systems, Analytics and Networking (EdgeSys 2019)
25.03.2019
10.1145/3301418.3313943
1
SebastianGallenmüller
RenéGlebke
StephanGünther
EricHauser
MauriceLeclaire
StefanReif
JanRüth
AndreasSchmidt
GeorgCarle
ThorstenHerfet
WolfgangSchröder-Preikschat
KlausWehrle
inproceedings
2018-soria-dustmann-parti
PARTI: A Multi-interval Theory Solver for Symbolic Execution
2018
9
symbiosys
file:2195
Proceedings of the 2018 Conference on Automated Software Engineering (ASE'18)
10.1145/3238147.3238179
1
OscarSoria Dustmann
KlausWehrle
CristianCadar
inproceedings
2018-rueth-reflexnetcompute
Towards In-Network Industrial Feedback Control
2018
8
20
reflexes
https://www.comsys.rwth-aachen.de/fileadmin/papers/2018/2018-rueth-reflexnetcompute.pdf
ACM
Proceedings of the ACM SIGCOMM 2018 1st Workshop on In-Network Computing (NetCompute '18)
Budapest, Hungary
ACM SIGCOMM 2018 1st Workshop on In-Network Computing (NetCompute 2018)
20.08.2018
10.1145/3229591.3229592
1
JanRüth
RenéGlebke
KlausWehrle
VedadCausevic
SandraHirche
article
2018-scheitle-ccr-caa
A First Look at Certification Authority Authorization (CAA)
ACM SIGCOMM Computer Communications Review (CCR)
2018
4
48
10-23
https://www.net.in.tum.de/fileadmin/bibtex/publications/papers/caa17.pdf
internet-measurements
https://ccronline.sigcomm.org/wp-content/uploads/2018/05/sigcomm-ccr-final163.pdf
https://ccronline.sigcomm.org/2018/a-first-look-at-certification-authority-authorization-caa/
2018-06-05
10.1145/3213232.3213235
1
QuirinScheitle
TaejoongChung
JensHiller
OliverGasser
JohannesNaab
Rolandvan Rijswijk-Deij
OliverHohlfeld
RalphHolz
DaveChoffnes
AlanMislove
GeorgCarle
inproceedings
2017-liew-schemmel-fp
Floating-Point Symbolic Execution: A Case Study in N-Version Programming
2017
10
30
symbiosys
file:1848
Proceedings of the 32nd IEEE/ACM International Conference on Automated Software Engineering
Urbana-Champaign, IL, USA
en
978-1-5386-2684-9/17
1
DanielLiew
DanielSchemmel
CristianCadar
AlastairDonaldson
RafaelZähl
KlausWehrle
inproceedings
2017-wirtz-zimmermann-percom-etc
Encrypting Data to Pervasive Contexts
2017
3
13
https://www.comsys.rwth-aachen.de/fileadmin/papers/2017/2017-wirtz-zimmermann-percom-etc.pdf
Online
IEEE
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications (PerCom), Kona, Big Island, HI, USA
en
978-1-5090-4328-6
10.1109/PERCOM.2017.7917877
1
HannoWirtz
TorstenZimmermann
MatteoCeriotti
KlausWehrle
article
2015-cheng-piap-jmu
Psychologist in a Pocket: Lexicon Development and Content Validation of a Mobile-Based App for Depression Screening
JMIR Mhealth Uhealth
2016
7
20
4
3
e88
piap
http://mhealth.jmir.org/2016/3/e88/
http://www.ncbi.nlm.nih.gov/pubmed/27439444
Online
en
2291-5222
10.2196/mhealth.5284
1
Paula Glenda FerrerCheng
Roann MunozRamos
Jó AgilaBitsch Link
Stephan MichaelJonas
TimIx
Portia Lynn QuetulioSee
KlausWehrle
proceedings
2016-Jakobs-EURAS
Co-opetition and Open Innovation. Proc. 21st EURAS Annual Standardisation Conference, 2016, Montpellier, France
2016
5
Online
Mainz
EN
978-3-95886-103-9
1
KaiJakobs
AnneMione
Anne-FrancoiseCutting-Decelle
SophieMignon
inproceedings
2016-ramos-inpact-lexicon
How Do I Say "Sad?" Building a Depression-Lexicon for Psychologist in a Pocket
2016
4
30
1--6
29% Acceptance rate
/fileadmin/misc/2016/2016-ramos-inpact-lexicon.pdf
http://inpact-psychologyconference.org/2016/conference-program/
Online
Clara Pracana and Michael Wang
World Institute for Advanced Research and Science
Lisbon, Portugal
Proceedings of the International Psychological Applications Conference and Trends (InPACT 2016)
Lisbon, Portugal
International Psychological Applications Conference and Trends (InPACT 2016)
April 30 -- May 2, 2016
en
978-989-99389-6-0
1
Roann MunozRamos
Paula Glenda FerrerCheng
Jó AgilaBitsch Link
Stephan MichaelJonas
inproceedings
2016-ramos-inpact-feeling-meh
Feeling Meh: Psychologist in a pocket app for depression screening
2016
4
30
1--4
29% Acceptance rate
/fileadmin/misc/2016/2016-ramos-inpact-feeling-meh.pdf
http://inpact-psychologyconference.org/2016/conference-program/
Online
Clara Pracana and Michael Wang
World Institute for Advanced Research and Science
Lisbon, Portugal
Proceedings of the International Psychological Applications Conference and Trends (InPACT 2016)
Lisbon, Portugal
International Psychological Applications Conference and Trends (InPACT 2016)
April 30 -- May 2, 2016
en
978-989-99389-6-0
1
Roann MunozRamos
Paula Glenda FerrerCheng
Jó AgilaBitsch Link
Stephan MichaelJonas
inproceedings
2015-ewsn-schmidt-canttaketheheat
If You Can't Take The Heat: Temperature Effects On Low-Power Wireless Networks And How To Mitigate Them
2015
2
10
https://www.comsys.rwth-aachen.de/fileadmin/papers/2015/2015-schmidt-ewsn-canttaketheheat.pdf
Online
Springer
Proceedings of the 12th European Conference on Wireless Sensor Networks (EWSN 2015), Porto, Portugal
Porto, Portugal
12th European Conference on Wireless Sensor Networks (EWSN 2015)
9-11 February, 2015
en
978-3-319-15581-4
10.1007/978-3-319-15582-1_19
1
FlorianSchmidt
MatteoCeriotti
NiklasHauser
KlausWehrle
techreport
2015-aib-schmidt-hotbox
HotBox: Testing Temperature Effects in Sensor Networks
2014
12
4
AIB-2014-14
arXiv:1412.2257 [cs.NI]
1--17
senserr
fileadmin/papers/2014/2014-schmidt-aib-hotbox.pdf
Online
Department of Computer Science, RWTH Aachen
Ahornstr. 55, 52074 Aachen, Germany
Department of Computer Science, RWTH Aachen
Technical Report
en
0935-3232
FlorianSchmidt
MatteoCeriotti
NiklasHauser
KlausWehrle
conference
HohlfeldIMC
A QoE Perspective on Sizing Network Buffers
2014
11
ACM Internet Measurement Conference
accepted
OliverHohlfeld
EnricPujol
FlorinCiucu
AnjaFeldmann
PaulBarford
conference
parruca_2014ICIC
Semi-Static Interference Coordination in OFDMA/LTE Networks: Evaluation of Practical Aspects
2014
9
21
To minimize interference in LTE networks, several inter-cell
interference coordination (ICIC) techniques have been in-
troduced. Among them, semi-static ICIC offers a balanced
trade-off between applicability and system performance. The
power allocation per resource block and cell is adapted in
the range of seconds according to the load in the system.
An open issue in the literature is the question how fast the
adaptation should be performed. This leads basically to a
trade-off between system performance and feasible compu-
tation times of the associated power allocation problems. In
this work, we close this open issue by studying the impact
that different durations of update times of semi-static ICIC
have on the system performance. We conduct our study
on realistic scenarios considering also the mobility of mobile terminals. Secondly, we also consider the implementation aspects of a semi-static ICIC. We introduce a very efficient implementation on general purpose graphic processing units, harnessing the parallel computing capability of such devices. We show that the update periods have a significant impact on the performance of cell edge terminals. Additionally, we present a graphic processing unit (GPU) based implementation which speeds up existing implementations up to a factor of 92x.
OFDMA; LTE; ICIC; Inter-Cell Interference Coordination;
GPU; GA; Genetic Algorithm; 4G; Cellular Networks; In-
terference; Proportional Fair Scheduling
ACM
ACM
Proceedings of the 17th ACM International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWIM-14)
Montreal, QC, Canada
International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWIM-14)
September 21-26 2014
http://dx.doi.org/10.1145/2641798.2641818
1
DonaldParruca
FahadAizaz
SoamsiriChantaraskul
JamesGross
inproceedings
2014-wowmom-wirtz-sofi
Pervasive Content-centric Wireless Networking
2014
6
18
fileadmin/papers/2014/2014-wirtz-wowmom-sofi.pdf
online
IEEE
15th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks (WoWMoM'14), Sydney, Australia
Sydney, Australia
WoWMoM
June, 2014
en
10.1109/WoWMoM.2014.6918968
1
HannoWirtz
MatteoCeriotti
BenjaminGrap
KlausWehrle
inproceedings
2014-wowmom-wirtz-cafi
CA-Fi: Ubiquitous Mobile Wireless Networking without 802.11 Overhead and Restrictions
2014
6
17
fileadmin/papers/2014/2014-wirtz-wowmom-cafi.pdf
online
IEEE
15th IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks (WoWMoM'14), Sydney, Australia
en
10.1109/WoWMoM.2014.6918950
1
HannoWirtz
TorstenZimmermann
MatteoCeriotti
KlausWehrle
conference
CiucuPH2014
On Capacity Dimensioning in Dynamic Scenarios: The Key Role of Peak Values
2014
5
http://www.ieee-lanman.org/
IEEE
IEEE LANMAN
Reno, NV, USA
1
FlorinCiucu
FelixPoloczek
OliverHohlfeld
inproceedings
2014-mmsys-wirtz-ubifi
A Wireless Application Overlay for Ubiquitous Mobile Multimedia Sensing and Interaction
2014
3
https://www.comsys.rwth-aachen.de/fileadmin/papers/2014/2014-wirtz-mmsys-ubifi.pdf
Online
ACM
Proceedings of the 5th ACM Multimedia Systems Conference (MMSys 2014), Special Session on Mobile Multimedia Sensing, Singapore
Singapore
5th ACM Multimedia Systems Conference
19-21 March 2014
en
978-1-4503-2705-3
10.1145/2557642.2578224
1
HannoWirtz
JanRüth
TorstenZimmermann
MatteoCeriotti
KlausWehrle
article
2013-ijghpc-henze-sensorcloud
Maintaining User Control While Storing and Processing Sensor Data in the Cloud
International Journal of Grid and High Performance Computing (IJGHPC)
2013
12
5
4
97-112
sensorcloud
fileadmin/papers/2013/2013-ijghpc-henze-sensorcloud.pdf
Online
IGI Global
en
1938-0259
10.4018/ijghpc.2013100107
1
MartinHenze
RenéHummen
RomanMatzutt
DanielCatrein
KlausWehrle
inproceedings
2013-wintech-schmidt-senserr
Bit Error Distribution and Mutation Patterns of Corrupted Packets in Low-Power Wireless Networks
2013
9
30
49--56
https://www.comsys.rwth-aachen.de/fileadmin/papers/2013/2013-schmidt-wintech-errors.pdf
Online
ACM
Proceedings of the 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013), Miami, USA
Miami, USA
8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013)
30 September 2013
en
10.1145/2505469.2505475
1
FlorianSchmidt
MatteoCeriotti
KlausWehrle
inproceedings
2013-wintech-bosling-models
Fingerprinting Channel Dynamics in Indoor Low-Power Wireless Networks
2013
9
30
65--72
https://www.comsys.rwth-aachen.de/fileadmin/papers/2013/2013-bosling-wintech-fingerprint.pdf
Online
ACM
Proceedings of the 8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013), Miami, USA
Miami, USA
8th ACM International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WiNTECH 2013)
30 September 2013
en
10.1145/2505469.2505477
1
MarcelBosling
MatteoCeriotti
TorstenZimmermann
Jó AgilaBitsch Link
KlausWehrle
techreport
2013-ceriotti-fgsn-appcentric
Towards Application-Centric Deployment of Low-Power Wireless Networks
2013
9
13
SEEMOO-TR-2013-0
12. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze"
TU Cottbus
Technical Report
MatteoCeriotti
AlexandrKrylovskiy
KlausWehrle
article
2013-fernandez-ceriotti-bitsch-and-then-the-weekend-jsan
“And Then, the Weekend Started”: Story of a WSN Deployment on a Construction Site
Journal of Sensor and Actuator Networks
2013
3
11
2
1
156--171
Wireless Sensor Networks (WSNs) are versatile monitoring systems that can provide a large amount of real-time data in scenarios where wired infrastructures are inapplicable or expensive. This technology is expected to be handled by domain experts, who perceive a WSN as a (promised to be) easy to deploy black box. This work presents the deployment experience of a WSN, as conducted by domain experts, in a ground improvement area. Building upon off-the-shelf solutions, a fuel cell powered gateway and 21 sensor devices measuring acceleration, inclination, temperature and barometric pressure were installed to monitor ground subsidence. We report about how poor GSM service, malfunctioning hardware, unknown communication patterns and obscure proprietary software required in-field ad-hoc solutions. Through the lessons learned, we look forward to investigating how to make the deployment of these systems an easier task.
sensor network deployment; experiences; in-field debugging
http://www.mdpi.com/2224-2708/2/1/156
Online
en
2224-2708
10.3390/jsan2010156
1
TomásFernández-Steeger
MatteoCeriotti
Jó AgilaBitsch Link
MatthiasMay
KlausHentschel
KlausWehrle
inproceedings
2012-hummen-cloud
A Cloud Design for User-controlled Storage and Processing of Sensor Data
2012
12
3
232-240
sensorcloud
fileadmin/papers/2012/2012-hummen-cloud.pdf
IEEE
Proceedings of the 2012 IEEE 4th International Conference on Cloud Computing Technology and Science (CloudCom), Taipei, Taiwan
Taipei, Taiwan
Fourth IEEE International Conference on Cloud Computing Technology and Science
en
978-1-4673-4511-8
10.1109/CloudCom.2012.6427523
1
RenéHummen
MartinHenze
DanielCatrein
KlausWehrle
techreport
2012-weingaertner-fgsn-sim-iot
How to simulate the Internet of Things?
2012
9
26
SEEMOO-TR-2012-0
11. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze"
TU Darmstadt
Sammelband der Beiträge zum 11. GI/ITG KuVS Fachgespräch "Drahtlose Sensornetze" (Technical Report)
EliasWeingaertner
MatteoCeriotti
KlausWehrle
inproceedings
5646775
<prt>Indoor Navigation Approach Based on Approximate Positions</prt>
2010
9
778--784
Print
Mautz, R., Kunz, M. and Ingensand, H.
IEEE
Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation (IPIN 2010), Zurich, Switzerland
en
978-1-4244-5864-6
10.1109/IPIN.2010.5646775
OryChowaw-Liebman
UtaChristoph
Karl-HeinzKrempels
ChristophTerwelp
inproceedings
DBLP:conf/winsys/Chowaw-LiebmanCKT10
Evaluation of an Indoor Navigation Approach based on Approximate Positions
2010
7
195-201
Print
Rafael F. S. Caldeirinha and Mohammad S. Obaidat
SciTePress
WINSYS 2010 - Proceedings of the International Conference on Wireless Information Networks and Systems, Athens, Greece, WINSYS is part of ICETE - The International Joint Conference on e-Business and Telecommunications
en
978-989-8425-24-9
OryChowaw-Liebman
UtaChristoph
Karl-HeinzKrempels
ChristophTerwelp
inproceedings
DBLP:conf/winsys/ChristophKST10a
Automatic Context Detection of a Mobile user
2010
7
189-194
Print
Rafael F. S. Caldeirinha and Mohammad S. Obaidat
SciTePress
WINSYS 2010 - Proceedings of the International Conference on Wireless Information Networks and Systems, Athens, Greece, WINSYS is part of ICETE - The International Joint Conference on e-Business and Telecommunications
en
978-989-8425-24-9
UtaChristoph
Karl-HeinzKrempels
Jannovon Stülpnagel
ChristophTerwelp
inproceedings
DBLP:conf/webist/ChristophGK10
Efficient Literature Research based on Semantic Tagnets - Implemented and Evaluated for a German Text-corpus
2010
4
2
48-54
Print
Joaquim Filipe and José Cordeiro
INSTICC Press
WEBIST 2010, Proceedings of the 6th International Conference on Web Information Systems and Technologies, Valencia, Spain
en
978-989-674-025-2
UtaChristoph
DanielGötten
Karl-HeinzKrempels
inproceedings
DBLP:conf/icaart/ChristophKW09
JamochaAgent - A Rule-based Programmable Agent
2009
1
447-454
Print
Joaquim Filipe and Ana L. N. Fred and Bernadette Sharp
INSTICC Press
ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal
en
978-989-8111-66-1
UtaChristoph
Karl-HeinzKrempels
AlexanderWilden
conference
200803riechemmvecluster
Clustering Players for Load Balancing in Virtual Worlds
2008
3
18
9-13
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distributed dynamically. After the launch of a new game, the introduction of new content, during special ingame events, or also during normal operations, players tend to concentrate in certain regions of the game worlds and cause overload conditions. Therefore we propose the use of structured P2P technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas; however this approach often split a group of players to different servers, causing additional overhead. This work presents a cluster-based Peer-to-Peer approach, which can be used for load balancing in MMOGs or in other virtual worlds. The system is able to dynamically adapt to the current state of the game and handle uneven distributions of the players in the game world. We show through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based systems, which split the world in rectangular areas.
RWTH Aachen University - Distributed Systems Group
http://www.pap.vs.uni-due.de/MMVE08/papers/proceedings.pdf
http://www.pap.vs.uni-due.de/MMVE08/
Online
Gregor Schiele, Daniel Weiskopf, Ben Leong, Shun-Yun Hu
Proceedings of 1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008)
Reno, Nevada, USA
1st International Workshop on Massively Multiuser Virtual Environments at IEEE Virtual Reality 2008 (MMVE 2008)
March 8th, 2008
en
1
SimonRieche
KlausWehrle
MarcFouquet
HeikoNiedermayer
TimoTeifel
GeorgCarle
article
200812riecheIJAMCcluster
Clustering Players for Load Balancing in Virtual Worlds
International Journal of Advanced Media and Communication (IJAMC)
2008
2
4
351-363
In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use of structured Peer-to-Peer technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game work into rectangular areas but often split a group of players to different servers. This work presents a cluster-based P2P approach, which is able to dynamically adapt to the current state of the game and handle uneven distributions of players.Weshow through simulation, also with traces from real online games, that the cluster-based approach performs better than the previous P2P-based system.
RWTH Aachen University - Distributed Systems Group
http://www.inderscience.com/browse/index.php?journalID=67
print
en
1462-4613
1
SimonRieche
KlausWehrle
MarcFouquet
HeikoNiedermayer
TimoTeifel
GeorgCarle
inproceedings
wessel2008GMDS
Software-Engineering in Multidisciplinary Teams in Health Informatics: Quality Assurance with GREME Reviews
2008
665-667
German Medical Science GMS Publishing House
53. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie (gmds). Brückenschlag von Medizinischer Informatik, Biometrie und Epidemiologie zur Medizintechnik, Stuttgart, Germany
en
ChristaWeßel
SandraGeisler
UtaChristoph
conference
200701riecheccncmmog
Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games
2007
1
11
763-767
Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive betatesting suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world.
RWTH Aachen University - Distributed Systems Group
http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4199088&arnumber=4199243&count=254&index=154
http://www.ieee-ccnc.org/2007/
Print
IEEE Press
Proceedings of 4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007)
IEEE
Las Vegas, Nevada, USA
4th Annual IEEE Consumer Communications and Networking Conference (CCNC 2007)
11-13 January 2007
en
1-4244-0667-6
10.1109/CCNC.2007.155
1
SimonRieche
KlausWehrle
MarcFouquet
HeikoNiedermayer
LeoPetrak
GeorgCarle
article
ChrKre07PiK
Automatisierte Integration von Informationsdiensten
Praxis der Informationsverarbeitung und Kommunikation (PIK)
2007
30
2
112--120
Print
De Gruyter Saur
de
0930-5157
10.1515/PIKO.2007.112
UtaChristoph
Karl-HeinzKrempels
conference
200711Globecom2007Landsiedelmultipathonionrouting
Dynamic Multipath Onion Routing in Anonymous Peer-To-Peer Overlay Networks
2007
Although recent years provided many protocols for anonymous routing in overlay networks, they commonly rely on the same communication paradigm: Onion Routing. In Onion Routing a static tunnel through an overlay network is build via layered encryption. All traffic exchanged by its end points is relayed through this tunnel.In contrast, this paper introduces dynamic multipath Onion Routing to extend the static Onion Routing paradigm. This approach allows each packet exchanged between two end points to travel along a different path. To provide anonymity the first half of this path is selected by the sender and the second half by the receiver of the packet. The results are manifold: First, dynamic multipath Onion Routing increases the resilience against threats, especially pattern and timing based analysis attacks. Second, the dynamic paths reduce the impact of misbehaving and overloaded relays. Finally, inspired by Internet routing, the forwarding nodes do not need to maintain any state about ongoing flows and so reduce the complexity of the router. In this paper, we describe the design of our dynamic Multipath Onion Router (MORE) for peer-to-peer overlay networks, and evaluate its performance. Furthermore, we integrate address virtualization to abstract from Internet addresses and provide transparent support for IP applications. Thus, no application-level gateways, proxies or modifications of applications are required to sanitize protocols from network level information. Acting as an IP-datagram service, our scheme provides a substrate for anonymous communication to a wide range of applications using TCP and UDP.
IEEE Global Communication Conference (GlobeCom), Washington D.C.
OlafLandsiedel
AlexisPimenidis
KlausWehrle
HeikoNiedermayer
GeorgCarle
techreport
200608riechetrmmog
Peer-to-Peer-based Infrastructure Support for Massively Multiplayer Online Games
2006
8
WSI-2006-04
Online games are an interesting challenge and chance for the future development of the Peer-to-Peer paradigm. Massively multiplayer online games (MMOGs) are becoming increasingly popular today. However, even high-budget titles like World of Warcraft that have gone through extensive beta-testing suffer from downtimes because of hard- and software problems. Our approach is to use structured P2P technology for the server infrastructure of MMOGs to improve their reliability and scalability. Such P2P networks are also able to adapt to the current state of the game and handle uneven distributions of the players in the game world. Another feature of our approach is being able to add supplementary servers at runtime. Our system allows using off-the-shelf PCs as infrastructure peers for participation in different game worlds as needed. Due to the nature of the Economy of Scale the same number of hosts will provide a better service than dedicated servers for each game world.
RWTH Aachen University - Distributed Systems Group
http://www.rieche.net/pdf/wsi-2006-04.pdf
Online
Tübingen, Germany
Wilhelm-Schickard-Institute for Computer Science, University of Tübingen
Technical Report
en
SimonRieche
MarcFouquet
HeikoNiedermayer
LeoPetrak
KlausWehrle
GeorgCarle
inproceedings
landsiedel2005anonymous
Anonymous IP-Services via Overlay Routing
2005
3
Although research provides anonymous Internet communication schemes,
anonymous IP-services received only limited attention. In this paper
we present SARA (Anonymous Overlay Routing Providing Sender And
Receiver Anonymity), which enables sender, receiver and relationship
anonymity using layered encryption and distributed traffic mixes,
similar to a Chaumian Mix. Via IP-datagram service and address
virtualization it is fully transparent to applications. Organized as
structured Peer-To-Peer system, SARA is highly scalable and fault
tolerant.
In SARA each communication partner randomly selects a number of
nodes from the overlay and concatenates them to an anonymous
communication path. The sender selects the head of the path, the
receiver builds the tail and publishes this information in the
overlay network using an anonymous ID. Via this ID the sender
retrieves the tail nodes of the path and concatenates both path
section. Layered encryption hides the identities of the sender,
receiver and the intermediate nodes.
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
Würzburg, Germany
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
March 2005
OlafLandsiedel
SimonRieche
HeikoNiedermayer
KlausWehrle
GeorgCarle
inproceedings
niedermayer2005distribution
On the Distribution of Nodes in Distributed Hash Tables
2005
3
Proceedings of Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005
Kaiserslautern, Germany
Workshop Peer-to-Peer-Systems and -Applications, KiVS 2005
March 2005
HeikoNiedermayer
SimonRieche
KlausWehrle
GeorgCarle
inproceedings
200507riecheipgames
On the Use of Structured Peer-to-Peer Systems for Online Gaming
2005
3
Massively multiplayer games are becoming increasingly popular today. However, even high-budget titles suffer from downtimes because of hard- and software problems. Our approach is to use structured Peer-to-Peer technology for the server infrastructure of massively multiplayer online games, which improves reliability and scalability of these applications.
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
Würzburg, Germany
5. Würzburger "Workshop IP Netzmanagement, IP Netzplanung und Optimierung"
March 2005
SimonRieche
MarcFouquet
HeikoNiedermayer
KlausWehrle
GeorgCarle