This file was created by the TYPO3 extension bib --- Timezone: CEST Creation date: 2024-04-23 Creation time: 16-55-16 --- Number of references 3 conference 2016-hohlfeld-qcman Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers 2016 9 Assessing the impact of network delay on perceived quality of gaming has been subject to many studies involving different genres ranging from fast-paced first-person shooters to strategy games. This paper assesses the impact of network latency on the Quality of Experience (QoE) of casual gamers playing Minecraft. It is based on a user study involving 12 casual gamers with no prior experience with Minecraft. QoE is assessed using the Game Experience Questionnaire (GEQ) and dedicated questions for the overall perceived quality and experienced gameplay interruptions. The main finding is that casual Minecraft players are rather insensitive to network delay of up to 1 sec. https://i-teletraffic.org/_Resources/Persistent/bc99ba4324ebc7cf1369f09a6caa334c0203943f/Hohlfeld2016.pdf http://ieeexplore.ieee.org/abstract/document/7810715/?reload=true IEEE QCMan IEEE QCMan 10.1109/ITC-28.2016.313 OliverHohlfeld HannesFiedler EnricPujol DennisGuse inproceedings 2016-zimmermann-remp ReMP TCP: Low Latency Multipath TCP 2016 5 IEEE Proceedings of the IEEE International Conference on Communications (ICC 2016), Kuala Lumpur, Malaysia Kuala Lumpur, Malaysia ICC 2016 23.-27.5.2016 978-1-4799-6664-6 1938-1883 10.1109/ICC.2016.7510787 1 AlexanderFrömmgen TobiasErbshäuser TorstenZimmermann KlausWehrle AlejandroBuchmann conference 2016-erwin ERWIN - Enabling the Reproducible Investigation of Waiting Times for Arbitrary Workflows 2016 http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7498938&tag=1 IEEE QoMEX IEEE QoMEX 10.1109/QoMEX.2016.7498938 ThomasZinner MatthiasHirth ValentinFischer OliverHohlfeld