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Article-Journal
Article-Journal
Learning by gaming: facts and myths
Gaming has undergone a transition from a niche hobby to a part of everyday culture. This transition, along with the advance in the use …
Tobias Vaegs
,
Darko Dugosija
,
Stephan Hackenbracht
,
Anna Hannemann
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DOI
ProMoX: A protocol stack monitoring framework
In this paper, we present a preliminary glance on our framework for protocol stack monitoring using Xen (ProMoX). ProMoX uses the Xen …
Elias Weingärtner
,
Christoph Terwelp
,
Klaus Wehrle
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Modelling Execution Time and Energy Consumption in Sensor Node Simulation
Muhammad Hamad Alizai
,
Olaf Landsiedel
,
Klaus Wehrle
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Enhancing IEEE 802.11a/n with Dynamic Single-User OFDM Adaptation
James Gross
,
Marc Emmelmann
,
Oscar Puñal
,
Adam Wolisz
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Improving Quality of Web Services by using Replication
Dirk Thißen
,
Thomas Brambring
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Leichtgewichtge Sicherheitsmechanismen für das Host Identity Protocol
Tobias Heer
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Time accurate integration of software prototypes with event-based network simulations
Elias Weingärtner
,
Florian Schmidt
,
Tobias Heer
,
Klaus Wehrle
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DOI
Clustering Players for Load Balancing in Virtual Worlds
In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to …
Simon Rieche
,
Klaus Wehrle
,
Marc Fouquet
,
Heiko Niedermayer
,
Timo Teifel
,
Georg Carle
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inderscience.com
Synchronized network emulation: matching prototypes with complex simulations
Network emulation, in which real systems interact with a network simulation, is a common evaluation method in computer networking …
Elias Weingärtner
,
Florian Schmidt
,
Tobias Heer
,
Klaus Wehrle
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DOI
Automatisierte Integration von Informationsdiensten
Uta Christoph
,
Karl-Heinz Krempels
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DOI
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